示例#1
0
        protected override void StartOneLoadAsync(IBundleLoadTask task)
        {
            string path = null;

            path = BundlePathInfoHelepr.GetBundlePath(task.QueryId);
            if (!File.Exists(path))
            {
#if UNITY_EDITOR
                Debug.LogError($"目标bundle路径{path}不存在!");
#endif
            }

            var request = AssetBundle.LoadFromFileAsync(path);

#if UNITY_EDITOR
            ////AnalyzeProfiler.SaveStartLoad(task.TargetBundleId);
#endif

            LoadingIds.Add(task.TargetBundleId);
            request.completed += op =>
            {
                IBundleRef bundleRef = null;
                try
                {
                    LoadingIds.Remove(task.TargetBundleId);

                    if (request.assetBundle == null)
                    {
                        bundleRef = null;
                        if (Buffer.HasValue(task.TargetBundleId))
                        {
                            bundleRef = Buffer.GetValue(task.TargetBundleId);
                        }
                        if (bundleRef == null)
                        {
                            throw new Exception($"Bundle__{task.TargetBundleId}加载失败!");
                        }
                    }
                    else
                    {
                        bundleRef = new BundleRef();
                        bundleRef.Update(request.assetBundle, OnBundleRelease);
                        SetLoadState(task.TargetBundleId, LoadState.Loaded);
                        Buffer.TryCache(task.TargetBundleId, bundleRef);
                        TryIncreaseBundleRef(bundleRef);
                    }

#if UNITY_EDITOR
                    ////AnalyzeProfiler.SaveEndLoad(task.TargetBundleId);
#endif
                }
                catch (Exception e)
                {
#if DEBUG
                    Debug.LogError(e.Message + e.StackTrace);
#endif
                }
                finally
                {
                    string targetBundleId = task.TargetBundleId;
                    RestoreTask(task);
                    Callbcker.Callback(targetBundleId, bundleRef);
                }
            };

            void TryIncreaseBundleRef(IBundleRef bundleRef)
            {
                if (task.InitiatedAssetId == null)
                {
                    bundleRef.Use();
                }
            }
        }
示例#2
0
        public IBundleRef Load(string assetId)
        {
            var assetLowerId = assetId.ToLower();
            var bundleId     = BundlePathInfoHelepr.GetBundleId(assetLowerId);
            var loadState    = GetLoadState(bundleId);

            switch (loadState)
            {
            case LoadState.NotLoad:
                return(OnNotLoad());

            case LoadState.Loaded:
                return(OnLoaded());

            case LoadState.Loading:
                //Todo 待完成
                //Debug.LogError("错误,在异步加载中,调用了词资源的同步加载");
                return(OnNotLoad());

            default:
                throw new ArgumentOutOfRangeException();
            }

            IBundleRef OnNotLoad()
            {
                var dependInfo = DependInfoHelper.GetDependInfo(bundleId);

                if (dependInfo == null)
                {
                    dependInfo = new BundleDependInfo(bundleId, new string[0]);
                }
        #if DEBUG
                m_countChian = 0;
        #endif

                return(LoadBundleChian(bundleId, dependInfo));
            }

            IBundleRef OnLoaded()
            {
                var bundleRef = Buffer.GetValue(bundleId);

                return(bundleRef);
            }

            IBundleRef LoadBundleChian(string initiatedBundleId, BundleDependInfo dependInfo)
            {
        #if DEBUG
                m_countChian++;
                if (m_countChian > 100)
                {
                    Debug.LogError("严重错误:同步加载堆栈超过100,请检查加载逻辑或资源依赖关系:" + initiatedBundleId);
                    return(null);
                }
        #endif

                var dependIds   = dependInfo.DirectDepends;
                var dependCount = dependIds.Count;

                var        loadState2 = GetLoadState(dependInfo.BundleId);
                IBundleRef bundleRef2;
                if (loadState2 == LoadState.Loaded)
                {
                    bundleRef2 = Buffer.GetValue(dependInfo.BundleId);
                    bundleRef2.Use();
                    return(bundleRef2);
                }
                else if (loadState2 == LoadState.AddTask)
                {
                    return(null);
                }
                SetLoadState(dependInfo.BundleId, LoadState.AddTask);

                for (int index = 0; index < dependCount; index++)
                {
                    var sonId = dependIds[index];

                    var sonDepndInfo = DependInfoHelper.GetDependInfo(sonId);
                    if (sonDepndInfo.DirectDepends.Count > 0)
                    {
                        LoadBundleChian(initiatedBundleId, sonDepndInfo);
                    }
                    else
                    {
                        loadState2 = GetLoadState(sonId);
                        IBundleRef bundleRef;
                        if (loadState2 != LoadState.NotLoad)
                        {
                            if (loadState2 == LoadState.Loaded)
                            {
                                bundleRef = Buffer.GetValue(sonId);
                                bundleRef.Use();
                                continue;
                            }
                            else if (loadState2 == LoadState.AddTask)
                            {
                                continue;
                            }
                        }

                        var bundlePath = BundlePathInfoHelepr.GetBundlePath(sonId);

        #if UNITY_EDITOR
                        ////AnalyzeProfiler.SaveStartLoad(sonId);
        #endif

                        var assetBundle = AssetBundle.LoadFromFile(bundlePath);
                        bundleRef = new BundleRef();
                        if (assetBundle != null)
                        {
                            bundleRef.Update(assetBundle, OnBundleRelease);
                            bundleRef.Use();
                            Buffer.TryCache(sonId, bundleRef);
                            SetLoadState(sonId, LoadState.Loaded);
                        }
                        else
                        {
                            SetLoadState(sonId, LoadState.NotLoad);
                        }

        #if UNITY_EDITOR
                        ////AnalyzeProfiler.AddBundleToBundleRef(sonId, dependInfo.BundleId);
        #endif
                    }
                }

                loadState2 = GetLoadState(dependInfo.BundleId);
                if (loadState2 == LoadState.Loaded)          //Todo 如果在异步加载中应该怎么设计?
                {
                    bundleRef2 = Buffer.GetValue(dependInfo.BundleId);
                    bundleRef2.Use();
                    return(bundleRef2);
                }
                var bundlePath2 = BundlePathInfoHelepr.GetBundlePath(dependInfo.BundleId);
        #if UNITY_EDITOR
                ////AnalyzeProfiler.SaveStartLoad(dependInfo.BundleId);
        #endif
                var assetBundle2 = AssetBundle.LoadFromFile(bundlePath2);
                bundleRef2 = new BundleRef();
                if (assetBundle2 != null)
                {
                    bundleRef2.Update(assetBundle2, OnBundleRelease);
                    bundleRef2.Use();
                    Buffer.TryCache(dependInfo.BundleId, bundleRef2);
                    SetLoadState(dependInfo.BundleId, LoadState.Loaded);
                }
                else
                {
                    SetLoadState(dependInfo.BundleId, LoadState.NotLoad);
                    return(null);
                }

        #if UNITY_EDITOR
                ////AnalyzeProfiler.AddBundleToBundleRef(initiatedBundleId, dependInfo.BundleId);
        #endif
                return(bundleRef2);
            }
        }