MenuInputWidget MakeInput(int y, bool seed, string value) { MenuInputValidator validator = seed ? new SeedValidator() : new IntegerValidator(1, 8192); MenuInputWidget widget = MenuInputWidget.Create( game, 0, y, 200, 30, value, Anchor.Centre, Anchor.Centre, regularFont, titleFont, validator); widget.Active = false; widget.OnClick = InputClick; return(widget); }
protected void OnWidgetClick(Game game, Widget widget, MouseButton mouseBtn) { ButtonWidget button = widget as ButtonWidget; if (mouseBtn != MouseButton.Left) { return; } if (widget == widgets[widgets.Length - 1]) { ChangeSetting(); return; } if (button == null) { return; } DisposeExtendedHelp(); int index = Array.IndexOf <Widget>(widgets, button); MenuInputValidator validator = validators[index]; if (validator is BooleanValidator) { string value = button.GetValue(game); button.SetValue(game, value == "yes" ? "no" : "yes"); UpdateDescription(button); return; } else if (validator is EnumValidator) { Type type = ((EnumValidator)validator).EnumType; HandleEnumOption(button, type); return; } if (inputWidget != null) { inputWidget.Dispose(); } targetWidget = selectedWidget; inputWidget = MenuInputWidget.Create(game, 0, 110, 400, 30, button.GetValue(game), Anchor.Centre, Anchor.Centre, regularFont, titleFont, validator); widgets[widgets.Length - 2] = inputWidget; widgets[widgets.Length - 1] = ButtonWidget.Create(game, 240, 110, 40, 30, "OK", Anchor.Centre, Anchor.Centre, titleFont, OnWidgetClick); InputOpened(); UpdateDescription(targetWidget); }
public override void Init() { game.Keyboard.KeyRepeat = true; base.Init(); regularFont = new Font(game.FontName, 16, FontStyle.Regular); inputWidget = MenuInputWidget.Create( game, 0, -30, 500, 30, "", Anchor.Centre, Anchor.Centre, regularFont, titleFont, new PathValidator()); widgets = new Widget[] { ButtonWidget.Create(game, 0, 20, 301, 40, "Save", Anchor.Centre, Anchor.Centre, titleFont, SaveClassic), ButtonWidget.Create(game, -150, 120, 201, 40, "Save schematic", Anchor.Centre, Anchor.Centre, titleFont, SaveSchematic), ChatTextWidget.Create(game, 110, 120, "&eCan be imported into MCEdit", Anchor.Centre, Anchor.Centre, regularFont), null, MakeBack(false, titleFont, (g, w) => g.SetNewScreen(new PauseScreen(g))), }; }
public override void Init() { game.Keyboard.KeyRepeat = true; base.Init(); regularFont = new Font(game.FontName, 16, FontStyle.Regular); string flags = HotkeyListScreen.MakeFlagsString(curHotkey.Flags); if (curHotkey.Text == null) { curHotkey.Text = ""; } string staysOpen = curHotkey.StaysOpen ? "yes" : "no"; bool existed = origHotkey.BaseKey != Key.Unknown; widgets = new Widget[] { Make(0, -150, "Key: " + curHotkey.BaseKey, 301, 40, titleFont, BaseKeyClick), Make(0, -100, "Modifiers:" + flags, 301, 40, titleFont, ModifiersClick), MenuInputWidget.Create( game, 0, -35, 500, 30, curHotkey.Text, Anchor.Centre, Anchor.Centre, regularFont, titleFont, new StringValidator(64)), Make(-100, 10, "Input stays open: " + staysOpen, 301, 40, titleFont, LeaveOpenClick), Make(0, 80, existed ? "Save changes" : "Add hotkey", 301, 40, titleFont, SaveChangesClick), Make(0, 130, existed ? "Remove hotkey" : "Cancel", 301, 40, titleFont, RemoveHotkeyClick), MakeBack(false, titleFont, (g, w) => g.SetNewScreen(new PauseScreen(g))), }; }