Example #1
0
        MenuInputWidget MakeInput(int y, bool seed, string value)
        {
            MenuInputValidator validator = seed ? new SeedValidator() : new IntegerValidator(1, 8192);
            MenuInputWidget    widget    = MenuInputWidget.Create(
                game, 0, y, 200, 30, value, Anchor.Centre, Anchor.Centre,
                regularFont, titleFont, validator);

            widget.Active  = false;
            widget.OnClick = InputClick;
            return(widget);
        }
Example #2
0
        protected void OnWidgetClick(Game game, Widget widget, MouseButton mouseBtn)
        {
            ButtonWidget button = widget as ButtonWidget;

            if (mouseBtn != MouseButton.Left)
            {
                return;
            }
            if (widget == widgets[widgets.Length - 1])
            {
                ChangeSetting(); return;
            }
            if (button == null)
            {
                return;
            }
            DisposeExtendedHelp();

            int index = Array.IndexOf <Widget>(widgets, button);
            MenuInputValidator validator = validators[index];

            if (validator is BooleanValidator)
            {
                string value = button.GetValue(game);
                button.SetValue(game, value == "yes" ? "no" : "yes");
                UpdateDescription(button);
                return;
            }
            else if (validator is EnumValidator)
            {
                Type type = ((EnumValidator)validator).EnumType;
                HandleEnumOption(button, type);
                return;
            }

            if (inputWidget != null)
            {
                inputWidget.Dispose();
            }

            targetWidget = selectedWidget;
            inputWidget  = MenuInputWidget.Create(game, 0, 110, 400, 30, button.GetValue(game), Anchor.Centre,
                                                  Anchor.Centre, regularFont, titleFont, validator);
            widgets[widgets.Length - 2] = inputWidget;
            widgets[widgets.Length - 1] = ButtonWidget.Create(game, 240, 110, 40, 30, "OK",
                                                              Anchor.Centre, Anchor.Centre, titleFont, OnWidgetClick);
            InputOpened();
            UpdateDescription(targetWidget);
        }
Example #3
0
        public override void Init()
        {
            game.Keyboard.KeyRepeat = true;
            base.Init();
            regularFont = new Font(game.FontName, 16, FontStyle.Regular);

            inputWidget = MenuInputWidget.Create(
                game, 0, -30, 500, 30, "", Anchor.Centre, Anchor.Centre,
                regularFont, titleFont, new PathValidator());

            widgets = new Widget[] {
                ButtonWidget.Create(game, 0, 20, 301, 40, "Save", Anchor.Centre,
                                    Anchor.Centre, titleFont, SaveClassic),
                ButtonWidget.Create(game, -150, 120, 201, 40, "Save schematic", Anchor.Centre,
                                    Anchor.Centre, titleFont, SaveSchematic),
                ChatTextWidget.Create(game, 110, 120, "&eCan be imported into MCEdit", Anchor.Centre,
                                      Anchor.Centre, regularFont),
                null,
                MakeBack(false, titleFont,
                         (g, w) => g.SetNewScreen(new PauseScreen(g))),
            };
        }
        public override void Init()
        {
            game.Keyboard.KeyRepeat = true;
            base.Init();
            regularFont = new Font(game.FontName, 16, FontStyle.Regular);
            string flags = HotkeyListScreen.MakeFlagsString(curHotkey.Flags);

            if (curHotkey.Text == null)
            {
                curHotkey.Text = "";
            }
            string staysOpen = curHotkey.StaysOpen ? "yes" : "no";
            bool   existed   = origHotkey.BaseKey != Key.Unknown;

            widgets = new Widget[] {
                Make(0, -150, "Key: " + curHotkey.BaseKey,
                     301, 40, titleFont, BaseKeyClick),
                Make(0, -100, "Modifiers:" + flags,
                     301, 40, titleFont, ModifiersClick),

                MenuInputWidget.Create(
                    game, 0, -35, 500, 30, curHotkey.Text,
                    Anchor.Centre, Anchor.Centre,
                    regularFont, titleFont, new StringValidator(64)),
                Make(-100, 10, "Input stays open: " + staysOpen,
                     301, 40, titleFont, LeaveOpenClick),

                Make(0, 80, existed ? "Save changes" : "Add hotkey",
                     301, 40, titleFont, SaveChangesClick),
                Make(0, 130, existed ? "Remove hotkey" : "Cancel",
                     301, 40, titleFont, RemoveHotkeyClick),

                MakeBack(false, titleFont,
                         (g, w) => g.SetNewScreen(new PauseScreen(g))),
            };
        }