public Hunter(Simulation s, Player p) : base(s, p) { }
public Hunter(Simulation s = null, Races r = Races.Orc, int level = 60, Dictionary <Slot, Item> items = null, Dictionary <string, int> talents = null, List <Enchantment> buffs = null, bool tanking = false) : base(s, Classes.Hunter, r, level, items, talents, buffs, tanking) { }
public Boss(Simulation s, int level = 63, BossType type = BossType.LightArmor, int maxLife = 100000) : base(s, level, ArmorByType(type), maxLife) { }
public Warlock(Simulation s, Player p) : base(s, p) { }
public Boss(Simulation s, int level = 63, int customArmor = 4400, int maxLife = 100000) : base(s, level, customArmor, maxLife) { }
public Boss(Simulation s, Boss b) : base(s, b.Level, b.Armor, b.MaxLife) { }
public Paladin(Simulation s = null, Races r = Races.Human, int level = 60, Dictionary <Slot, Item> items = null, Dictionary <string, int> talents = null, List <Enchantment> buffs = null) : base(s, Classes.Paladin, r, level, items, talents, buffs) { }
public Paladin(Simulation s, Player p) : base(s, p) { }
public SimulationObject(Simulation sim) { Sim = sim; }