Exemple #1
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 public Hunter(Simulation s, Player p)
     : base(s, p)
 {
 }
Exemple #2
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 public Hunter(Simulation s = null, Races r = Races.Orc, int level = 60, Dictionary <Slot, Item> items = null, Dictionary <string, int> talents = null, List <Enchantment> buffs = null, bool tanking = false)
     : base(s, Classes.Hunter, r, level, items, talents, buffs, tanking)
 {
 }
Exemple #3
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 public Boss(Simulation s, int level = 63, BossType type = BossType.LightArmor, int maxLife = 100000)
     : base(s, level, ArmorByType(type), maxLife)
 {
 }
Exemple #4
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 public Warlock(Simulation s, Player p)
     : base(s, p)
 {
 }
Exemple #5
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 public Boss(Simulation s, int level = 63, int customArmor = 4400, int maxLife = 100000)
     : base(s, level, customArmor, maxLife)
 {
 }
Exemple #6
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 public Boss(Simulation s, Boss b)
     : base(s, b.Level, b.Armor, b.MaxLife)
 {
 }
Exemple #7
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 public Paladin(Simulation s = null, Races r = Races.Human, int level = 60, Dictionary <Slot, Item> items = null, Dictionary <string, int> talents = null, List <Enchantment> buffs = null)
     : base(s, Classes.Paladin, r, level, items, talents, buffs)
 {
 }
Exemple #8
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 public Paladin(Simulation s, Player p)
     : base(s, p)
 {
 }
 public SimulationObject(Simulation sim)
 {
     Sim = sim;
 }