/// <summary> /// The constructor is private: loading screens should /// be activated via the static Load method instead. /// </summary> private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }
/// <summary> /// The main game constructor. /// </summary> public CityMania() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); bool fullscreenMode = false; if (fullscreenMode == true) { graphics.PreferredBackBufferWidth = 1440; graphics.PreferredBackBufferHeight = 900; } else { graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; } graphics.IsFullScreen = fullscreenMode; //Thread.CurrentThread.CurrentUICulture = Thread.CurrentThread.CurrentCulture; DateTime MyDate = System.DateTime.Now; // Create the screen manager components. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); //Console.WriteLine(Thread.CurrentThread.CurrentCulture.TwoLetterISOLanguageName); int i = 1000000; Console.WriteLine(" " + i.ToString("C")); foreach (var item in CultureInfo.GetCultures(CultureTypes.UserCustomCulture)) { Console.WriteLine(item.DisplayName); } Console.WriteLine(MyDate.ToLongDateString()); }