Beispiel #1
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Beispiel #2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
Beispiel #3
0
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public CityMania()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            bool fullscreenMode = false;

            if (fullscreenMode == true)
            {
                graphics.PreferredBackBufferWidth = 1440;
                graphics.PreferredBackBufferHeight = 900;
            }
            else
            {
                graphics.PreferredBackBufferWidth = 800;
                graphics.PreferredBackBufferHeight = 600;
            }

            graphics.IsFullScreen = fullscreenMode;

            //Thread.CurrentThread.CurrentUICulture = Thread.CurrentThread.CurrentCulture;
            DateTime MyDate = System.DateTime.Now;

            // Create the screen manager components.
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);

            //Console.WriteLine(Thread.CurrentThread.CurrentCulture.TwoLetterISOLanguageName);

            int i = 1000000;
            Console.WriteLine(" " + i.ToString("C"));

            foreach (var item in CultureInfo.GetCultures(CultureTypes.UserCustomCulture))
            {
                Console.WriteLine(item.DisplayName);
            }

            Console.WriteLine(MyDate.ToLongDateString());
        }