示例#1
0
 public static void Write(string data)
 {
     GameInterface.PrintLog(data);
     InternalManager.ScriptHost?.ScriptTrace(data);
 }
示例#2
0
        public static void Write(string data)
        {
            var channel = "script:" + ((InternalManager.GlobalManager?.ResourceName) ?? "mono");

            GameInterface.PrintLog(channel, data);
        }
示例#3
0
 public static void Write(string data)
 {
     GameInterface.PrintLog(data);
 }