protected override void ScatterAt(IntVec3 pos, Map map, GenStepParams parms, int count)
        {
            var terrain = sidewalkTerrains.RandomElement();

            var s = new Stencil(map).MoveTo(pos).RotateRand();

            if (IsValidTile(map, s.pos))
            {
                s.SetTerrain(terrain);
            }

            var s1 = s.Move(0, 1);

            while (s1.Check(s1.pos, IsValidTile))
            {
                s1.SetTerrain(terrain);
                s1 = s1.Move(0, 1);
            }

            var s2 = s.Move(0, -1);

            while (s2.Check(s2.pos, IsValidTile))
            {
                s2.SetTerrain(terrain);
                s2 = s2.Move(0, -1);
            }
        }