protected override void ScatterAt(IntVec3 pos, Map map, GenStepParams parms, int count) { var height = heightRange.RandomInRange; var spacing = spacingRange.RandomInRange; var s = new Stencil(map).MoveTo(pos); s = s.Bound(s.MinX, 0, s.MaxX, height) // .Border(ThingDefOf.Wall, GenCity.RandomWallStuff(map)) .FillRoof(RoofDefOf.RoofConstructed); // s.Expand(1) // .FillTerrain(GenCity.RandomFloor(map), IsValidTile); for (var i = s.MinX + spacingRange.RandomInRange; i <= s.MaxX; i += spacing) { for (var j = s.MinZ + spacingRange.RandomInRange; j <= s.MaxZ; j += spacing) { var point = s.pos + new IntVec3(i, 0, j); if (IsValidTile(map, point)) { s.MoveTo(point) .Spawn(ThingDefOf.Column, GenCity.RandomStuff(ThingDefOf.Column, map)); } } } }
public override void Decorate(Stencil s) { s.Bound(s.RandInclusive(s.MinX, s.MinX / 2) - 1, s.RandInclusive(s.MinZ, s.MinZ / 2) - 1, s.RandInclusive(s.MaxX / 2, s.MaxX) + 1, s.RandInclusive(s.MaxZ / 2, s.MaxZ) + 1) .FillTerrain(GenCity.RandomFloor(s.map, true)); var def = options.RandomElement(); var thing = s.Spawn(def, GenCity.RandomStuff(def, s.map)); if (chairDensity > 0) { var chairDef = chairOptions.RandomElement(); var chairStuff = GenCity.RandomStuff(chairDef, s.map); var sThing = s.BoundTo(thing.OccupiedRect()); for (var dir = 0; dir < 4; dir++) { var sDir = sThing.Rotate(dir); for (var x = sDir.MinX; x <= sDir.MaxX; x++) { if (s.Chance(chairDensity)) { SpawnChair(sDir.Move(x, sDir.MinZ - 1), chairDef, chairStuff); } } } } else if (thing.def.hasInteractionCell && chairOptions.Count > 0) { var chairDef = chairOptions.RandomElement(); var chairStuff = GenCity.RandomStuff(chairDef, s.map); SpawnChair(s.MoveTo(thing.InteractionCell), chairDef, chairStuff); } }
protected override void ScatterAt(IntVec3 pos, Map map, GenStepParams parms, int count) { var s = new Stencil(map).MoveTo(pos); s = s.Bound(s.MinX, 0, s.MaxX, 0); var spacing = spacingRange.RandomInRange; for (var i = s.MinX + spacingRange.RandomInRange; i <= s.MaxX; i += spacing) { var point = s.MoveRand().pos + IntVec3.North * 3; if (IsValidTile(map, point)) { var trap = s.MoveTo(point) .Spawn(jitterRange.RandomInRange * Rand.Sign, jitterRange.RandomInRange * Rand.Sign, DefDatabase <ThingDef> .GetNamed("TrapIED_HighExplosive")); trap.SetFactionDirect(map.ParentFaction); } } }
public override void Generate(Map map, GenStepParams parms) { var roadTerrain = roadTerrains.RandomElement(); var divTerrain = divTerrains.RandomElement(); var sidewalkTerrain = sidewalkTerrains.RandomElement(); var radius = centerRadius.RandomInRange; var s = new Stencil(map); s = s.MoveTo(s.Expand(-radius - 2).bounds.RandomCell); s.Bound(-radius, -radius, radius, radius) .ClearThingsInBounds() .FillTerrain(sidewalkTerrains.RandomElement()); s.FillTerrain(-2, -2, 2, 2, roadTerrain); for (var dir = 0; dir < 4; dir++) { GenMainRoad(s.Rotate(dir).Move(0, 3), roadTerrain, divTerrain, sidewalkTerrain); } }
protected override void ScatterAt(IntVec3 pos, Map map, GenStepParams parms, int count) { var tier = tierRange.RandomInRange; pos.z = (int)(map.Size.z * (1 - Rand.Value * mapDensity)); ///////// var s = new Stencil(map).MoveTo(pos); // if (IsValidWallTile(map, s.pos)) { // s.Spawn(ThingDefOf.Door, wallStuff); // } s = s.Bound(s.MinX, 0, s.MaxX, 0); // s.Fill(ThingDefOf.Wall, wallStuff, IsValidWallTile); s.Expand(0, -1, 0, -3) .ClearThingsInBounds(); s.MoveWithBounds(0, -3) .Fill(ThingDefOf.Barricade, GenCity.RandomStuff(ThingDefOf.Barricade, map), IsValidTile); var sentries = sentryRange.RandomInRange; for (var i = 0; i < sentries; i++) { var point = s.MoveRand().pos + IntVec3.South; GenCity.SpawnInhabitant(point, map, new LordJob_DefendBase(map.ParentFaction, point)); } if (Config_Cities.Instance.enableMortars) { var mortars = tierRange.RandomInRange * 1; /**/ for (var i = 0; i < mortars; i++) { var attempts = 10; do { var point = s.Expand(-2, 0, -2, 0).MoveRand().pos + IntVec3.North * (tier + 2); var sMortar = s.MoveTo(point).ExpandRegion(IsValidEmplacementTile, 25).Center(); if (s.Area >= 9) { var mortar = sMortar.ClearThingsInBounds() .FillTerrain(TerrainDefOf.Concrete) .Back() .Spawn(ThingDefOf.Turret_Mortar, GenCity.RandomStuff(ThingDefOf.Turret_Mortar, map)); mortar.SetFactionDirect(map.ParentFaction); var ammoPoint = point + IntVec3.North * 2; var ammo = s.MoveTo(ammoPoint).Spawn(0, 0, ThingDefOf.Shell_HighExplosive); ammo.stackCount = ammoRange.RandomInRange; ammo.SetOwnedByCity(true, s.map); GenCity.SpawnInhabitant(ammoPoint, map, new LordJob_ManTurrets()); break; } } while (attempts-- > 0); } } s.Bound(s.MinX, 0, s.MaxX, 0) .Expand(3).FillTerrain(TerrainDefOf.Concrete, IsValidTile); // s.Bound(s.MinX, 0, s.MaxX, -3) // .FillRoof(RoofDefOf.RoofConstructed, IsValidTile); }