示例#1
0
 private static void CreateBlenderSettingAsset()
 {
     ScriptableObjectUtility.Create <CinemachineBlenderSettings>();
 }
示例#2
0
 private static void CreateNoiseSettingAsset()
 {
     ScriptableObjectUtility.Create <NoiseSettings>();
 }
示例#3
0
 private static void CreateFixedSignalDefinition()
 {
     ScriptableObjectUtility.Create <CinemachineFixedSignal>();
 }