protected virtual void Reset() { if (this._animator == null) { this._animator = this.GetComponentInChildren <Animator>(); } #if LUDIQ_CHRONOS if (this._timeline == null) { this._timeline = this.GetComponentInChildren <Timeline>(); } #endif #if FMOD if (this._mounthVoiceEmitter == null) { this._mounthVoiceEmitter = this.GetComponentInChildren <StudioEventEmitter>(); } #endif }
public AudioSourceTimeline(Timeline timeline, AudioSource component) : base(timeline, component) { }
public RigidbodyTimeline3D(Timeline timeline, Rigidbody component) : base(timeline, component) { }
public RewindableParticleSystemTimeline(Timeline timeline) : base(timeline) { emissionEvents = new List <EmissionEvent>(); stateEvents = new List <StateEvent>(); }
public RecorderTimeline(Timeline timeline, TComponent component) : base(timeline, component) { snapshots = new List <TSnapshot>(); times = new List <float>(); }
public WindZoneTimeline(Timeline timeline) : base(timeline) { }
public ComponentTimeline(Timeline timeline, T component) { this.timeline = timeline; this.component = component; CopyProperties(component); }
public AnimatorTimeline(Timeline timeline, Animator component) : base(timeline, component) { }
public DelegatedRecorder(Recorder <TSnapshot> parent, Timeline timeline) : base(timeline, null) { this.parent = parent; }
public NavMeshAgentTimeline(Timeline timeline, UnityEngine.AI.NavMeshAgent component) : base(timeline, component) { }
public ComponentTimeline(Timeline timeline) { this.timeline = timeline; }
public RigidbodyTimeline2D(Timeline timeline) : base(timeline) { }
public ComponentTimeline(Timeline timeline, T component) { this.timeline = timeline; this.component = component; }
public NonRewindableParticleSystemTimeline(Timeline timeline, ParticleSystem component) : base(timeline, component) { }