Exemplo n.º 1
0
 protected virtual void Reset()
 {
     if (this._animator == null)
     {
         this._animator = this.GetComponentInChildren <Animator>();
     }
     #if LUDIQ_CHRONOS
     if (this._timeline == null)
     {
         this._timeline = this.GetComponentInChildren <Timeline>();
     }
     #endif
     #if FMOD
     if (this._mounthVoiceEmitter == null)
     {
         this._mounthVoiceEmitter = this.GetComponentInChildren <StudioEventEmitter>();
     }
     #endif
 }
Exemplo n.º 2
0
 public AudioSourceTimeline(Timeline timeline, AudioSource component) : base(timeline, component)
 {
 }
Exemplo n.º 3
0
 public RigidbodyTimeline3D(Timeline timeline, Rigidbody component) : base(timeline, component)
 {
 }
 public RewindableParticleSystemTimeline(Timeline timeline) : base(timeline)
 {
     emissionEvents = new List <EmissionEvent>();
     stateEvents    = new List <StateEvent>();
 }
Exemplo n.º 5
0
 public RecorderTimeline(Timeline timeline, TComponent component) : base(timeline, component)
 {
     snapshots = new List <TSnapshot>();
     times     = new List <float>();
 }
Exemplo n.º 6
0
 public WindZoneTimeline(Timeline timeline) : base(timeline)
 {
 }
 public ComponentTimeline(Timeline timeline, T component)
 {
     this.timeline  = timeline;
     this.component = component;
     CopyProperties(component);
 }
Exemplo n.º 8
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 public AnimatorTimeline(Timeline timeline, Animator component) : base(timeline, component)
 {
 }
Exemplo n.º 9
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 public DelegatedRecorder(Recorder <TSnapshot> parent, Timeline timeline) : base(timeline, null)
 {
     this.parent = parent;
 }
 public NavMeshAgentTimeline(Timeline timeline, UnityEngine.AI.NavMeshAgent component) : base(timeline, component)
 {
 }
Exemplo n.º 11
0
 public ComponentTimeline(Timeline timeline)
 {
     this.timeline = timeline;
 }
Exemplo n.º 12
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 public RigidbodyTimeline2D(Timeline timeline) : base(timeline)
 {
 }
Exemplo n.º 13
0
 public ComponentTimeline(Timeline timeline, T component)
 {
     this.timeline  = timeline;
     this.component = component;
 }
 public NonRewindableParticleSystemTimeline(Timeline timeline, ParticleSystem component) : base(timeline, component)
 {
 }