public TargetNotification(GameplayFacet facet, int target, Rectangle location) : base(facet, "Target", location) { num = target; ////location.Width = image.Width; ////location.Height = image.Height; }
public Timer(GameplayFacet facet) : base(facet) { graphic = Content.LoadImage("TileImages/" + Block.Width + "/Timer"); _area.Width = graphic.Width; _area.Height = graphic.Height; }
public StatusDisplay(Field field, Point center) : base(field.Facet) { this.Field = field; this.Score = field.Score; this.game = field.Facet; this.Center = center; Initialize(); }
public TutorialManager(GameplayFacet gf, Rectangle textArea) : base(gf) { Area = textArea; done = new Dictionary<TutorialEvent, bool>(); }
private void StartMultiPlayer() { Gameplay.GameplayFacet gf = new GameplayFacet(FacetManager); gf.SinglePlayer = false; FacetManager.AddFacet(gf, new FadeTransition(200)); }
private void StartMultiPlayer() { Gameplay.GameplayFacet gf = new Gameplay.GameplayFacet(FacetManager); gf.SinglePlayer = false; FacetManager.AddFacet(new MultiplayScreen(FacetManager)); }