示例#1
0
文件: Monk.cs 项目: Eein/chocobro
 public Autoattack(Monk parent)
 {
     name = "Auto Attack";
     recastTime = (MainWindow.AADELAY - (1 - 0.05 * parent.glstacks));
     animationDelay = 0;
     abilityType = "AUTOA";
 }
示例#2
0
文件: Monk.cs 项目: Eein/chocobro
 public TrueStrike(Monk parent)
 {
     name = "True Strike";
     potency = 190;
     animationDelay = 1.2;
     abilityType = "Weaponskill";
     TPcost = 50;
 }
示例#3
0
文件: Monk.cs 项目: Eein/chocobro
 public TwinSnakes(Monk parent)
 {
     name = "Twin Snakes";
     potency = 140;
     animationDelay = 1.2;
     abilityType = "Weaponskill";
     buffTime = 15;
     TPcost = 60;
 }
示例#4
0
文件: Monk.cs 项目: Eein/chocobro
 public SteelPeak(Monk parent)
 {
     name = "Steel Peek";
     potency = 150;
     recastTime = 40;
     animationDelay = 0.6;
     abilityType = "Instant";
 }
示例#5
0
文件: Monk.cs 项目: Eein/chocobro
 public TouchOfDeath(Monk parent)
 {
     name = "Touch of Death";
     potency = 20;
     dotPotency = 25;
     debuffTime = 30;
     animationDelay = 1.2;
     abilityType = "Weaponskill";
     TPcost = 80;
 }
示例#6
0
文件: Monk.cs 项目: Eein/chocobro
 public PerfectBalance(Monk parent)
 {
     name = "Perfect Balance";
     animationDelay = 0.6;
     buffTime = 10;
     recastTime = 180;
     abilityType = "Cooldown";
 }
示例#7
0
文件: Monk.cs 项目: Eein/chocobro
 public SnapPunch(Monk parent)
 {
     name = "Snap Punch";
     potency = 180;
     animationDelay = 1.2;
     abilityType = "Weaponskill";
     TPcost = 50;
 }
示例#8
0
文件: Monk.cs 项目: Eein/chocobro
 public Invigorate(Monk parent)
 {
     name = "Invigorate";
     animationDelay = 0.6;
     recastTime = 120;
     abilityType = "Cooldown";
 }
示例#9
0
文件: Monk.cs 项目: Eein/chocobro
 public MercyStroke(Monk parent)
 {
     name = "Mercy Stroke";
     potency = 200;
     recastTime = 90;
     animationDelay = 0.6;
     abilityType = "Instant";
 }
示例#10
0
文件: Monk.cs 项目: Eein/chocobro
 public HowlingFist(Monk parent)
 {
     name = "Howling Fist";
     potency = 170;
     recastTime = 60;
     animationDelay = 0.6;
     abilityType = "Instant";
 }
示例#11
0
文件: Monk.cs 项目: Eein/chocobro
 public InternalRelease(Monk parent)
 {
     name = "Internal Release";
     buffTime = 15;
     recastTime = 60;
     animationDelay = 0.6;
     abilityType = "Cooldown";
 }
示例#12
0
文件: Monk.cs 项目: Eein/chocobro
 public Fracture(Monk parent)
 {
     name = "Fracture";
     potency = 100;
     TPcost = 80;
     debuffTime = 18;
     dotPotency = 20;
     animationDelay = 1.2;
     abilityType = "Weaponskill";
 }
示例#13
0
文件: Monk.cs 项目: Eein/chocobro
 public DragonKick(Monk parent)
 {
     name = "Dragon Kick";
     potency = 150;
     debuffTime = 15;
     TPcost = 60;
     animationDelay = 1.2;
     abilityType = "Weaponskill";
 }
示例#14
0
文件: Monk.cs 项目: Eein/chocobro
 public Demolish(Monk parent)
 {
     name = "Demolish";
     potency = 70;
     TPcost = 50;
     animationDelay = 1.2;
     abilityType = "Weaponskill";
     dotPotency = 40;
     debuffTime = 18;
 }
示例#15
0
文件: Monk.cs 项目: Eein/chocobro
 public Bootshine(Monk parent)
 {
     name = "Bootshine";
     potency = 150;
     animationDelay = 1.2;
     abilityType = "Weaponskill";
     TPcost = 60;
 }
示例#16
0
文件: Monk.cs 项目: Eein/chocobro
 public BloodForBlood(Monk parent)
 {
     name = "Fracture";
     recastTime = 80;
     buffTime = 20;
     animationDelay = 0.6;
     abilityType = "Cooldown";
 }