public Autoattack(Monk parent) { name = "Auto Attack"; recastTime = (MainWindow.AADELAY - (1 - 0.05 * parent.glstacks)); animationDelay = 0; abilityType = "AUTOA"; }
public TrueStrike(Monk parent) { name = "True Strike"; potency = 190; animationDelay = 1.2; abilityType = "Weaponskill"; TPcost = 50; }
public TwinSnakes(Monk parent) { name = "Twin Snakes"; potency = 140; animationDelay = 1.2; abilityType = "Weaponskill"; buffTime = 15; TPcost = 60; }
public SteelPeak(Monk parent) { name = "Steel Peek"; potency = 150; recastTime = 40; animationDelay = 0.6; abilityType = "Instant"; }
public TouchOfDeath(Monk parent) { name = "Touch of Death"; potency = 20; dotPotency = 25; debuffTime = 30; animationDelay = 1.2; abilityType = "Weaponskill"; TPcost = 80; }
public PerfectBalance(Monk parent) { name = "Perfect Balance"; animationDelay = 0.6; buffTime = 10; recastTime = 180; abilityType = "Cooldown"; }
public SnapPunch(Monk parent) { name = "Snap Punch"; potency = 180; animationDelay = 1.2; abilityType = "Weaponskill"; TPcost = 50; }
public Invigorate(Monk parent) { name = "Invigorate"; animationDelay = 0.6; recastTime = 120; abilityType = "Cooldown"; }
public MercyStroke(Monk parent) { name = "Mercy Stroke"; potency = 200; recastTime = 90; animationDelay = 0.6; abilityType = "Instant"; }
public HowlingFist(Monk parent) { name = "Howling Fist"; potency = 170; recastTime = 60; animationDelay = 0.6; abilityType = "Instant"; }
public InternalRelease(Monk parent) { name = "Internal Release"; buffTime = 15; recastTime = 60; animationDelay = 0.6; abilityType = "Cooldown"; }
public Fracture(Monk parent) { name = "Fracture"; potency = 100; TPcost = 80; debuffTime = 18; dotPotency = 20; animationDelay = 1.2; abilityType = "Weaponskill"; }
public DragonKick(Monk parent) { name = "Dragon Kick"; potency = 150; debuffTime = 15; TPcost = 60; animationDelay = 1.2; abilityType = "Weaponskill"; }
public Demolish(Monk parent) { name = "Demolish"; potency = 70; TPcost = 50; animationDelay = 1.2; abilityType = "Weaponskill"; dotPotency = 40; debuffTime = 18; }
public Bootshine(Monk parent) { name = "Bootshine"; potency = 150; animationDelay = 1.2; abilityType = "Weaponskill"; TPcost = 60; }
public BloodForBlood(Monk parent) { name = "Fracture"; recastTime = 80; buffTime = 20; animationDelay = 0.6; abilityType = "Cooldown"; }