public Match(Game game, PGNGame pgn, IDebugMessageLog messageLog, TimerFactory timerFactory) { Game = game; StartDelay = 0; IsFinished = false; m_gameInProgress = false; m_paused = false; PGN = pgn; Moves = new List <Movement>(); m_timerFactory = new TimerFactory(); m_startTimer = timerFactory.NewTimer(); m_timeControl = new TimeControl[2]; m_messageLog = messageLog; Adjudicator = new GameAdjudicator(); m_player = new Player[2]; m_adaptor = new EngineGameAdaptor[2]; m_book = new OpeningBook[2]; m_bookDepth = new int[2]; for (int i = 0; i < 2; i++) { m_player[i] = null; m_book[i] = null; m_bookDepth[i] = 0; } HumanEnabled = delegate { }; Started = delegate { }; FENChanged = delegate { }; MoveMade = delegate { }; Finished = delegate { }; }
public EngineConfigurationWithAdaptor (EngineConfiguration configuration, EngineGameAdaptor adaptor) { Configuration = configuration; Adaptor = adaptor; }
public void SetPlayer(int side, Player player, EngineGameAdaptor adaptor = null) { if (m_player[side] == null) { m_player[side] = player; m_adaptor[side] = adaptor; if (player is Engine) { ((Engine)player).Adaptor = adaptor; } } else { throw new Exception(); } }