Esempio n. 1
0
        public Match(Game game, PGNGame pgn, IDebugMessageLog messageLog, TimerFactory timerFactory)
        {
            Game             = game;
            StartDelay       = 0;
            IsFinished       = false;
            m_gameInProgress = false;
            m_paused         = false;
            PGN            = pgn;
            Moves          = new List <Movement>();
            m_timerFactory = new TimerFactory();
            m_startTimer   = timerFactory.NewTimer();
            m_timeControl  = new TimeControl[2];
            m_messageLog   = messageLog;
            Adjudicator    = new GameAdjudicator();

            m_player    = new Player[2];
            m_adaptor   = new EngineGameAdaptor[2];
            m_book      = new OpeningBook[2];
            m_bookDepth = new int[2];
            for (int i = 0; i < 2; i++)
            {
                m_player[i]    = null;
                m_book[i]      = null;
                m_bookDepth[i] = 0;
            }

            HumanEnabled = delegate { };
            Started      = delegate { };
            FENChanged   = delegate { };
            MoveMade     = delegate { };
            Finished     = delegate { };
        }
Esempio n. 2
0
 public EngineConfigurationWithAdaptor
     (EngineConfiguration configuration,
     EngineGameAdaptor adaptor)
 {
     Configuration = configuration;
     Adaptor       = adaptor;
 }
Esempio n. 3
0
 public void SetPlayer(int side, Player player, EngineGameAdaptor adaptor = null)
 {
     if (m_player[side] == null)
     {
         m_player[side]  = player;
         m_adaptor[side] = adaptor;
         if (player is Engine)
         {
             ((Engine)player).Adaptor = adaptor;
         }
     }
     else
     {
         throw new Exception();
     }
 }