private void Save_Click(object sender, RoutedEventArgs e) { File file = new File(); file.Save(History, result, Type); }
private void Load_Click(object sender, RoutedEventArgs e) { File file = new File(); File.GameLoaded gloaded = file.Load(); if (gloaded.Tags != null) { Type = GameType.HUMAN_HUMAN; ResetElements(); canvas1.OnMove = null; History = gloaded.History; MoveFromHistory(History, History.Count); if (((string)gloaded.Tags["black"]).ToLower().Equals("computer")) { Type = GameType.HUMAN_COMPUTER; AttachComputer(); } ((MenuItem)((MenuItem)menu1.Items[1]).Items[1]).IsEnabled = true; InternalOnMove(); } }