示例#1
0
            public bool IsPlayerCheckmated(PlayerTypes player, IEnumerable <Piece> rows,
                                           Dictionary <Piece, Point[]> piecesMovesDic)
            {
                foreach (var piece in piecesMovesDic)
                {
                    foreach (var newPos in piece.Value)
                    {
                        //Simulate board after move
                        var   oldPos    = piece.Key.Position;
                        Piece destPiece = Board.At(newPos); //To restore the old board
                        ChangePiecePos(Board.At(oldPos), newPos);
                        Board[oldPos.Y][oldPos.X] = null;

                        var enemyPossibleMoves = GetPossibleMoves(rows, CurrPlayer);
                        var isPlayerChecked    = IsPlayerChecked(player, rows, enemyPossibleMoves);

                        //Restore old board
                        ChangePiecePos(Board.At(newPos), oldPos);
                        Board[newPos.Y][newPos.X] = destPiece;

                        if (!isPlayerChecked)
                        {
                            return(false);
                        }
                    }
                }

                return(true);
            }
示例#2
0
            private void InitValidations()
            {
                _validations = new List <FuncEnumPair <Point, Statuses> >
                {
                    new FuncEnumPair <Point, Statuses>((origin, dest) =>
                                                       !(ChessUtils.IsValidPosition(origin) && ChessUtils.IsValidPosition(origin)),
                                                       Statuses.Invalid_Indexes),

                    new FuncEnumPair <Point, Statuses>((origin, dest) =>
                                                       Board.At(origin)?.Player != CurrPlayer,
                                                       Statuses.Invalid_OriginIsNotCurrentPlayerPiece),

                    new FuncEnumPair <Point, Statuses>((origin, dest) =>
                                                       Board.At(dest)?.Player == CurrPlayer,
                                                       Statuses.Invalid_DestIsCurrentPlayerPiece),

                    new FuncEnumPair <Point, Statuses>((origin, dest) =>
                                                       origin.Equals(dest),
                                                       Statuses.Invalid_OriginIsEqualToDest),

                    new FuncEnumPair <Point, Statuses>((origin, dest) =>
                                                       !Board.At(origin).GetPossibleMoves(Board).Contains(dest),
                                                       Statuses.Invalid_PieceMovement),

                    new FuncEnumPair <Point, Statuses>((origin, dest) =>
                                                       Board.At(origin).GetPossibleMoves(Board).Contains(dest),
                                                       Statuses.Valid)
                };
            }
示例#3
0
            private bool TryPerformMove(Point origin, Point dest)
            {
                Piece destPiece = Board.At(dest); //to restore the old board

                ChangePiecePos(Board.At(origin), dest);
                Board[origin.Y][origin.X] = null;

                var rows = Board.SelectMany(row => row);

                if (IsPlayerChecked(CurrPlayer, rows))
                {
                    ChangePiecePos(Board.At(dest), origin);
                    Board[dest.Y][dest.X] = destPiece;

                    return(false);
                }

                return(true);
            }