/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Font3D.Initialize(Content); size = new Vector2(GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); screen = new MainMenu(); GraphicsDevice.BlendState = BlendState.AlphaBlend; base.Initialize(); }
public void setScreen(Screen s) { screen = s; screen.LoadContent(Content); }