示例#1
0
        private void Awake()
        {
            abilities    = GetComponent <PlayerAbilities>();
            stateMan     = GetComponent <PlayerStateManager>();
            aimForcusSys = GetComponent <AimForcusSystem>();
            equipMan     = GetComponent <EquipmentManager>();

            ignoreMask = ~ignoreMask;
        }
 private void Awake()
 {
     soundCol  = GetComponent <SphereCollider>();
     abilities = player.GetComponent <PlayerAbilities>();
     stateMan  = player.GetComponent <PlayerStateManager>();
 }
 private void Awake()
 {
     abilities = GetComponent <PlayerAbilities>();
     stateMan  = GetComponent <PlayerStateManager>();
 }
 void Awake()
 {
     base.Awake();
     abilities = GetComponent <PlayerAbilities>();
     equipMan  = GetComponent <PlayerEquipmentManager>();
 }
示例#5
0
 private void Awake()
 {
     abilities = GetComponent <PlayerAbilities>();
 }