private void Awake() { abilities = GetComponent <PlayerAbilities>(); stateMan = GetComponent <PlayerStateManager>(); aimForcusSys = GetComponent <AimForcusSystem>(); equipMan = GetComponent <EquipmentManager>(); ignoreMask = ~ignoreMask; }
private void Awake() { soundCol = GetComponent <SphereCollider>(); abilities = player.GetComponent <PlayerAbilities>(); stateMan = player.GetComponent <PlayerStateManager>(); }
private void Awake() { abilities = GetComponent <PlayerAbilities>(); stateMan = GetComponent <PlayerStateManager>(); }
void Awake() { base.Awake(); abilities = GetComponent <PlayerAbilities>(); equipMan = GetComponent <PlayerEquipmentManager>(); }
private void Awake() { abilities = GetComponent <PlayerAbilities>(); }