public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Begin(); //Draws banner and buttons spriteBatch.Draw(pauseBanner, new Rectangle(0, 0, 800, 200), new Rectangle(0, 0, 652, 253), Color.White); backButton.Draw(spriteBatch, Color.White); exitButton.Draw(spriteBatch, Color.White); spriteBatch.End(); }
public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Begin(); //Draws banner and buttons spriteBatch.Draw(optionsMenuBanner, new Rectangle(0, 0, 800, 200), new Rectangle(0, 0, 652, 253), Color.White); spriteBatch.Draw(optionsBackground, new Rectangle(0, 200, 800, 400), new Rectangle(0, 200, 800, 400), Color.White); spriteBatch.DrawString(font, "Volume", new Vector2(352, 300), Color.White); minusButton.Draw(spriteBatch, Color.White); plusButton.Draw(spriteBatch, Color.White); backButton.Draw(spriteBatch, Color.White); spriteBatch.End(); }
public override void Draw(SpriteBatch spriteBatch) //Draws buttons and backgrounds on screen { spriteBatch.Begin(); spriteBatch.Draw(mainMenuBackground, new Rectangle(0, 0, 800, 700), new Rectangle(0, 0, 800, 700), Color.White); spriteBatch.Draw(mainMenuBanner, new Rectangle(0, 0, 800, 200), new Rectangle(0, 0, 652, 253), Color.White); spriteBatch.Draw(armoredTurtle, new Rectangle(0, 400, 97, 91), new Rectangle(0, 400, 287, 273), Color.White); playButton.Draw(spriteBatch, Color.White); backButton.Draw(spriteBatch, Color.White); optionsButton.Draw(spriteBatch, Color.White); spriteBatch.End(); //287x273 }
public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Begin(); spriteBatch.Draw(loadBackground, new Rectangle(0, 0, 800, 700), new Rectangle(0, 0, 800, 700), Color.White); spriteBatch.Draw(loadBackground, new Rectangle(100, 200, 112, 82), new Rectangle(100, 200, 224, 164), Color.White); spriteBatch.Draw(loadMenuBackground, new Rectangle(0, -100, 800, 700), Color.White); spriteBatch.Draw(loadMenuBanner, new Rectangle(0, 0, 800, 200), new Rectangle(0, 0, 652, 253), Color.White); loadButton.Draw(spriteBatch, Color.White); newGameButton.Draw(spriteBatch, Color.White); continueButton.Draw(spriteBatch, Color.White); backButton.Draw(spriteBatch, Color.White); spriteBatch.End(); }