예제 #1
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     spriteBatch.Begin(); //Draws banner and buttons
     spriteBatch.Draw(pauseBanner, new Rectangle(0, 0, 800, 200), new Rectangle(0, 0, 652, 253), Color.White);
     backButton.Draw(spriteBatch, Color.White);
     exitButton.Draw(spriteBatch, Color.White);
     spriteBatch.End();
 }
예제 #2
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     spriteBatch.Begin(); //Draws banner and buttons
     spriteBatch.Draw(optionsMenuBanner, new Rectangle(0, 0, 800, 200), new Rectangle(0, 0, 652, 253), Color.White);
     spriteBatch.Draw(optionsBackground, new Rectangle(0, 200, 800, 400), new Rectangle(0, 200, 800, 400), Color.White);
     spriteBatch.DrawString(font, "Volume", new Vector2(352, 300), Color.White);
     minusButton.Draw(spriteBatch, Color.White);
     plusButton.Draw(spriteBatch, Color.White);
     backButton.Draw(spriteBatch, Color.White);
     spriteBatch.End();
 }
예제 #3
0
 public override void Draw(SpriteBatch spriteBatch) //Draws buttons and backgrounds on screen
 {
     spriteBatch.Begin();
     spriteBatch.Draw(mainMenuBackground, new Rectangle(0, 0, 800, 700), new Rectangle(0, 0, 800, 700), Color.White);
     spriteBatch.Draw(mainMenuBanner, new Rectangle(0, 0, 800, 200), new Rectangle(0, 0, 652, 253), Color.White);
     spriteBatch.Draw(armoredTurtle, new Rectangle(0, 400, 97, 91), new Rectangle(0, 400, 287, 273), Color.White);
     playButton.Draw(spriteBatch, Color.White);
     backButton.Draw(spriteBatch, Color.White);
     optionsButton.Draw(spriteBatch, Color.White);
     spriteBatch.End();
     //287x273
 }
예제 #4
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     spriteBatch.Begin();
     spriteBatch.Draw(loadBackground, new Rectangle(0, 0, 800, 700), new Rectangle(0, 0, 800, 700), Color.White);
     spriteBatch.Draw(loadBackground, new Rectangle(100, 200, 112, 82), new Rectangle(100, 200, 224, 164), Color.White);
     spriteBatch.Draw(loadMenuBackground, new Rectangle(0, -100, 800, 700), Color.White);
     spriteBatch.Draw(loadMenuBanner, new Rectangle(0, 0, 800, 200), new Rectangle(0, 0, 652, 253), Color.White);
     loadButton.Draw(spriteBatch, Color.White);
     newGameButton.Draw(spriteBatch, Color.White);
     continueButton.Draw(spriteBatch, Color.White);
     backButton.Draw(spriteBatch, Color.White);
     spriteBatch.End();
 }