public virtual void InInteraction(PhysicObject intetacted) { return; }
public virtual void CollisionEvent(PhysicObject sender, EventArgs p) { PhysicObject obj = sender; obj.CollisionUp.UpdateColisions(); }
public virtual void DisturbedEvent(PhysicObject sender, PhysicObject p) { return; }
public virtual void OnDisturberd(PhysicObject p, PhysicObject obj) { InterationEvent?.DynamicInvoke(p, obj); }