protected void Page_Load(object sender, EventArgs e) { Dice dice = new Dice(); Character hero = new Character(); hero.Name = "Hero"; hero.Health = 100; hero.DamageMaximum = 30; hero.AttackBonus = true; Character monster = new Character(); monster.Name = "Monster"; monster.Health = 100; monster.DamageMaximum = 25; monster.AttackBonus = false; if (hero.AttackBonus) monster.Defend(hero.Attack(dice)); if (monster.AttackBonus) hero.Defend(monster.Attack(dice)); while(hero.Health > 0 && monster.Health > 0) { monster.Defend(hero.Attack(dice)); hero.Defend(monster.Attack(dice)); DisplayStats(hero); DisplayStats(monster); DisplayResult(hero, monster); } }
protected void battleButton_Click(object sender, EventArgs e) { resetBattlefield(); Character hero = new Character { //set properties Name = "Drizzt", Health = 90, DamageMaximum = 15, AttackBonus = 2, SecondAttack = true //in this example, Drizzt has two swords so he gets two damage rolls }; Character monster = new Character { //set properties Name = "Orc King", Health = 100, DamageMaximum = 20, AttackBonus = 4, //could be used to set a damage base for a character. If damage is randomized with a lower limit of 0 this could cause problems though. SecondAttack = false }; Dice dice = new Dice(); //SecondAttack Logic while (hero.Health > 0 && monster.Health > 0) { int heroAttack = hero.Attack(dice); //creates a damagetotal from the attack. int monsterAttack = monster.Attack(dice); if (hero.SecondAttack) { monster.Defend(hero.Attack(dice)); } if (monster.SecondAttack) { hero.Defend(hero.Attack(dice)); } hero.Defend(monsterAttack); monster.Defend(heroAttack); //passes the damagetotal to be subtracted from the health total. roundStats(heroAttack, monsterAttack, hero, monster); } displayResults(hero, monster); //int heroAttack = hero.Attack(dice); //creates a damagetotal from the attack. //monster.Defend(heroAttack); //passes the damagetotal to be subtracted from the health total. //int monsterAttack = monster.Attack(dice); //hero.Defend(monsterAttack); //printResults(heroAttack, monsterAttack, hero.Name, monster.Name, hero.Health, monster.Health); }
protected void Page_Load(object sender, EventArgs e) { Character hero = new Character(); hero.Name = "Batman"; hero.Health = 50; hero.DamageMaximum = 25; hero.AttackBonus = true; Character monster = new Character(); monster.Name = "Joker"; monster.Health = 50; monster.DamageMaximum = 25; monster.AttackBonus = false; Dice dice = new Dice(); if (hero.AttackBonus) { int damage = hero.Attack(dice); monster.Defend(damage); resultLabel.Text += "Bonus Attack:<br />"; displayStats(hero); displayStats(monster); resultLabel.Text += "<br />"; } if (monster.AttackBonus) { int damage = monster.Attack(dice); hero.Defend(damage); resultLabel.Text += "Bonus Attack:<br />"; displayStats(hero); displayStats(monster); resultLabel.Text += "<br />"; } while (hero.Health >= 0 && monster.Health >= 0) { int damage = monster.Attack(dice); hero.Defend(damage); damage = hero.Attack(dice); monster.Defend(damage); resultLabel.Text += "New Round<br />"; displayStats(hero); displayStats(monster); resultLabel.Text += "<br />"; } displayResult(hero, monster); }
protected void Page_Load(object sender, EventArgs e) { Character hero = new Character(); hero.Name = "Jedi"; hero.Health = 40; hero.DamageMaximum = 10; hero.AttackBonus = true; Character monster = new Character(); monster.Name = "Rancor"; monster.Health = 20; monster.DamageMaximum = 20; monster.AttackBonus = false; Dice die = new Dice(); if (hero.AttackBonus) { monster.Defend(hero.Attack(die)); } if (monster.AttackBonus) { hero.Defend(monster.Attack(die)); } while (hero.Health > 0 && monster.Health > 0) { monster.Defend(hero.Attack(die)); hero.Defend(monster.Attack(die)); statsOut(hero); statsOut(monster); } displayResult(hero, monster); //int damage = hero.Attack(dice); //monster.Defend(damage); //damage = monster.Attack(dice); //hero.Defend(damage); ///int monsterDamage = monster.Attack(); //statsLabel.Text = String.Format("{0} - {1} - {2} - {3}", hero.Name, hero.Health, hero.DamageMaximum, hero.AttackBonus); //monsterStatsLabel.Text = String.Format("{0} - {1} - {2} - {3}", monster.Name, monster.Health, monster.DamageMaximum, monster.AttackBonus); //statsOut(hero); //statsOut(monster); }
protected void Page_Load(object sender, EventArgs e) { Character hero = new Character(); hero.Name = "Hero"; hero.Health = 35; hero.DamageMaximum = 20; hero.AttackBonus = false; Character monster = new Character(); monster.Name = "Monster"; monster.Health = 21; monster.DamageMaximum = 25; monster.AttackBonus = true; int damage = hero.Attack(); monster.Defend(damage); damage = monster.Attack(); hero.Defend(damage); printStats(hero); printStats(monster); }
protected void Page_Load(object sender, EventArgs e) { Character hero = new Character(); hero.Name = "Hero"; hero.Health = 35; hero.DamageMaximum = 20; hero.AttackBonus = false; Character monster = new Character(); monster.Name = "Monster"; monster.Health = 21; monster.DamageMaximum = 25; monster.AttackBonus = true; Dice dice = new Dice(); // Bonus if (hero.AttackBonus) { monster.Defend(hero.Attack(dice)); } if (monster.AttackBonus) { hero.Defend(monster.Attack(dice)); } while (hero.Health > 0 && monster.Health > 0) { monster.Defend(hero.Attack(dice)); hero.Defend(monster.Attack(dice)); printStats(hero); printStats(monster); } displayResult(hero, monster); /*int damage = hero.Attack(dice); * monster.Defend(damage); * * damage = monster.Attack(dice); * hero.Defend(damage);*/ }
protected void Page_Load(object sender, EventArgs e) { Character hero = new Character(); hero.Name = "Wonder Woman"; hero.Health = 100; hero.DamageMaximum = 30; hero.AttackBonus = false; Character monster = new Character(); monster.Name = "Cheetah"; monster.Health = 75; monster.DamageMaximum = 25; monster.AttackBonus = true; Dice dice = new Dice(); // Bonus if (hero.AttackBonus) { monster.Defend(hero.Attack(dice)); } if (monster.AttackBonus) { hero.Defend(monster.Attack(dice)); } while (hero.Health > 0 && monster.Health > 0) { monster.Defend(hero.Attack(dice)); hero.Defend(monster.Attack(dice)); printstats(hero); printstats(monster); } int damage = hero.Attack(dice); monster.Defend(damage); damage = monster.Attack(dice); hero.Defend(damage); displayResults(hero, monster); }
protected void Page_Load(object sender, EventArgs e) { Character hero = new Character(); hero.Name = "The Hero"; hero.Health = 100; hero.DamageMaximum = 30; hero.AttackBonus = false; Character monster = new Character(); monster.Name = "Nasty Troll"; monster.Health = 75; monster.DamageMaximum = 35; monster.AttackBonus = true; Dice dice = new Dice(); if (hero.AttackBonus) { monster.Defend(hero.Attack(dice)); } if (monster.AttackBonus) { hero.Defend(monster.Attack(dice)); } while (hero.Health > 0 && monster.Health > 0) { int damage = hero.Attack(dice); monster.Defend(damage); damage = monster.Attack(dice); hero.Defend(damage); roundResult(hero); roundResult(monster); } displayResult(hero, monster); }
protected void Page_Load(object sender, EventArgs e) { Character hero = new Character(); hero.Name = "Hercules"; hero.Health = 35; hero.DamageMaximum = 20; hero.AttackBonus = false; Character monster = new Character(); monster.Name = "Cyclops"; monster.Health = 21; monster.DamageMaximum = 25; monster.AttackBonus = true; Dice number = new Dice(); if (hero.AttackBonus) { monster.Defend(hero.Attack(number)); } if (monster.AttackBonus) { hero.Defend(monster.Attack(number)); } while (hero.Health > 0 && monster.Health > 0) { monster.Defend(hero.Attack(number)); hero.Defend(monster.Attack(number)); printStats(hero); printStats(monster); } displayResult(hero, monster); }
protected void Page_Load(object sender, EventArgs e) { Character hero = new Character(); Character monster = new Character(); Dice diceRoll = new Dice(); hero.Name = "Vulcoran the Hero"; hero.Health = 50; hero.DamageMaximum = 20; hero.AttackBonus = false; monster.Name = "Demigorgon the Monster"; monster.Health = 40; monster.DamageMaximum = 25; monster.AttackBonus = true; // Bonus round at the beginning if either opponent gets a free extra round if (hero.AttackBonus) { monster.Defend(hero.Attack(diceRoll)); } if (monster.AttackBonus) { hero.Defend(monster.Attack(diceRoll)); } while (hero.Health > 0 && monster.Health > 0) { hero.Defend(monster.Attack(diceRoll)); monster.Defend(hero.Attack(diceRoll)); printStats(hero); printStats(monster); resultLabel.Text += "<br/>"; } displayResult(hero, monster); }
protected void Page_Load(object sender, EventArgs e) { Dice dice = new Dice(); Character hero = new Character(); hero.Name = "Hero"; hero.Health = 100; hero.DamageMaximum = 30; hero.AttackBonus = true; Character monster = new Character(); monster.Name = "Monster"; monster.Health = 100; monster.DamageMaximum = 25; monster.AttackBonus = false; if (hero.AttackBonus) { monster.Defend(hero.Attack(dice)); } if (monster.AttackBonus) { hero.Defend(monster.Attack(dice)); } while (hero.Health > 0 && monster.Health > 0) { monster.Defend(hero.Attack(dice)); hero.Defend(monster.Attack(dice)); DisplayStats(hero); DisplayStats(monster); DisplayResult(hero, monster); } }
protected void Page_Load(object sender, EventArgs e) { Random random = new Random(); Dice redDice = new Dice(); Character hero = new Character(); hero.Name = "He-Man"; hero.Health = 100; hero.DamageMaximum = 6; hero.AttackBonus = true; Character monster = new Character(); monster.Name = "Skeletor"; monster.Health = 100; monster.DamageMaximum = 6; monster.AttackBonus = true; while (hero.Health > 0 && monster.Health > 0) { int monsterAttack = monster.Attack(redDice); hero.Defend(monsterAttack); if (monster.AttackBonus) { hero.Health -= hero.DamageMaximum; } int heroAttack = hero.Attack(redDice); monster.Defend(heroAttack); if (hero.AttackBonus) { monster.Health -= monster.DamageMaximum; } if (hero.Health == 0 || monster.Health == 0) { break; } } Stats(hero); Stats(monster); displayResult(hero, monster); }
protected void Page_Load(object sender, EventArgs e) { Dice AttackDie = new Dice(); Dice DefendDie = new Dice(); AttackDie.Sides = 20; DefendDie.Sides = 10; Character Hero = new Character(); Character Monster = new Character(); Hero.Name = "Billy Joe McCallister"; Hero.Health = 45; Hero.DamageMaximum = 10; Hero.AttackBonus = false; Monster.Name = "Grendel"; Monster.Health = 36; Monster.DamageMaximum = 10; Monster.AttackBonus = false; //FIGHT! //First the hero -- I don't have to save the attack values to make this work, but I might need them later int HeroAttack; int MonsterAttack; while (Hero.Health >= 0 && Monster.Health >= 0) { MonsterAttack = Monster.Attack(AttackDie); Hero.Defend(MonsterAttack, Monster.AttackBonus, DefendDie); HeroAttack = Hero.Attack(AttackDie); Monster.Defend(HeroAttack, Hero.AttackBonus, DefendDie); } displayResult(Hero, Monster); }
protected void Page_Load(object sender, EventArgs e) { Character hero = new Character(); hero.Name = "Hero"; hero.Health = 100; hero.DamageMaximum = 15; hero.AttackBonus = false; Character monster = new Character(); monster.Name = "Monster"; monster.Health = 150; monster.DamageMaximum = 20; monster.AttackBonus = true; Dice d20 = new Dice(); d20.Sides = 20; Random random = new Random(); int bonusCheck = random.Next(); if (hero.AttackBonus) { resultLabel.Text += String.Format("<p>{0} was sneaky and attacked before {1} was ready!<p>", hero.Name, monster.Name); monster.Defend(hero.Attack(d20.Roll())); } if (monster.AttackBonus) { resultLabel.Text += String.Format("<p>{0} was sneaky and attacked before {1} was ready!<p>", monster.Name, hero.Name); hero.Defend(monster.Attack(d20.Roll())); } resultLabel.Text += "Let the battle begin!<br />"; int round = 0; while (hero.Health > 0 && monster.Health > 0) { round++; printStats(hero); printStats(monster); resultLabel.Text += "<p>Round " + round.ToString() + ": <p>"; int damage = hero.Attack(d20.Roll()); monster.Defend(damage); resultLabel.Text += String.Format("<p>{0} attacks, dealing {1} points of damage to {2}<p>", hero.Name, damage, monster.Name); damage = monster.Attack(d20.Roll()); hero.Defend(damage); resultLabel.Text += String.Format("<p>{0} attacks, dealing {1} points of damage to {2}<p>", monster.Name, damage, hero.Name); } displayResult(hero, monster); /*if (hero.Health <= 0 && monster.Health <= 0) * { * resultLabel.Text += String.Format("<p>After a long and protracted battle, {0} slew {1} but then, alas, {0} " + " succumbed to her own injuries.<p>", hero.Name, monster.Name); + resultLabel.Text += "<P> Final Stats: <p>"; + + printStats(hero); + printStats(monster); + } + else if (hero.Health <= 0) + { + resultLabel.Text += String.Format("<p>Pushed beyond the limits of her endurance, {0} stares into the abyss of {1} and goes utterly mad.", hero.Name, monster.Name); + resultLabel.Text += "<P> Final Stats: <p>"; + + printStats(hero); + printStats(monster); + } + else + { + resultLabel.Text += String.Format("<p>{0} stands triumphant, having defeated {1} unequivacably.", hero.Name, monster.Name); + resultLabel.Text += "<P> Final Stats: <p>"; + + printStats(hero); + printStats(monster); + } */ }