protected void Page_Load(object sender, EventArgs e)
        {
            Dice dice = new Dice();
            Character hero = new Character();
            hero.Name = "Hero";
            hero.Health = 100;
            hero.DamageMaximum = 30;
            hero.AttackBonus = true;

            Character monster = new Character();
            monster.Name = "Monster";
            monster.Health = 100;
            monster.DamageMaximum = 25;
            monster.AttackBonus = false;

            if (hero.AttackBonus)
                monster.Defend(hero.Attack(dice));
            if (monster.AttackBonus)
                hero.Defend(monster.Attack(dice));

            while(hero.Health > 0 && monster.Health > 0)
            {
                monster.Defend(hero.Attack(dice));
                hero.Defend(monster.Attack(dice));

                DisplayStats(hero);
                DisplayStats(monster);

                DisplayResult(hero, monster);
            }
        }
 private void DisplayResult(Character opponent1, Character opponent2)
 {
     if(opponent1.Health <= 0 && opponent2.Health <= 0)
     {
         resultLabel.Text += String.Format("{0} and {1} both died.", opponent1.Name, opponent2.Name);
     }
     else if(opponent1.Health <= 0)
     {
         resultLabel.Text += String.Format("{0} defeats {1}", opponent2.Name, opponent1.Name);
     }
     else if(opponent2.Health <= 0)
     {
         resultLabel.Text += String.Format("{0} defeats {1}", opponent1.Name, opponent2.Name);
     }
 }
 private void DisplayStats(Character character)
 {
     resultLabel.Text += String.Format("Name: {0}, Health: {1}, Damage Maximum: {2}, Attack Bonus: {3}</br>",
         character.Name, character.Health, character.DamageMaximum, character.AttackBonus);
 }