//private Vector3 constraintMotorDirection; //private bool m_isInRootMotionInteraction; // private bool m_isInInplaceInteraction; public override void Awake() { _instance = this; base.Awake(); m_interactionController = InteractionController.Instance; m_transform = transform; }
public virtual void Awake() { m_interactionController = InteractionController.Instance; }
public override void Awake() { base.Awake(); m_playerInteractionController = InteractionController.Instance; m_animator = GetComponent <Animator>(); }