예제 #1
0
        //private Vector3 constraintMotorDirection;
        //private bool m_isInRootMotionInteraction;
        // private bool m_isInInplaceInteraction;


        public override void Awake()
        {
            _instance = this;
            base.Awake();
            m_interactionController = InteractionController.Instance;
            m_transform             = transform;
        }
예제 #2
0
 public virtual void Awake()
 {
     m_interactionController = InteractionController.Instance;
 }
예제 #3
0
 public override void Awake()
 {
     base.Awake();
     m_playerInteractionController = InteractionController.Instance;
     m_animator = GetComponent <Animator>();
 }