//public GameObject m_uSky; void Start() { m_fps = GetComponent<Common.Unity.Utility.FPSCounter>(); m_supportsDX11 = SystemInfo.graphicsShaderLevel >= 50 && SystemInfo.supportsComputeShaders; }
private void Start() { this.m_fps = base.GetComponent <Ceto.Common.Unity.Utility.FPSCounter>(); this.m_supportsDX11 = (SystemInfo.graphicsShaderLevel >= 50 && SystemInfo.supportsComputeShaders); }
//public GameObject m_uSky; void Start() { m_fps = GetComponent <Common.Unity.Utility.FPSCounter>(); m_supportsDX11 = SystemInfo.graphicsShaderLevel >= 50 && SystemInfo.supportsComputeShaders; }