Beispiel #1
0
        //public GameObject m_uSky;
        void Start()
        {
            m_fps = GetComponent<Common.Unity.Utility.FPSCounter>();

            m_supportsDX11 = SystemInfo.graphicsShaderLevel >= 50 && SystemInfo.supportsComputeShaders;
        }
Beispiel #2
0
 private void Start()
 {
     this.m_fps          = base.GetComponent <Ceto.Common.Unity.Utility.FPSCounter>();
     this.m_supportsDX11 = (SystemInfo.graphicsShaderLevel >= 50 && SystemInfo.supportsComputeShaders);
 }
        //public GameObject m_uSky;

        void Start()
        {
            m_fps = GetComponent <Common.Unity.Utility.FPSCounter>();

            m_supportsDX11 = SystemInfo.graphicsShaderLevel >= 50 && SystemInfo.supportsComputeShaders;
        }