示例#1
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 public IdleChooseState(SpiderBoss boss) : base(boss.GetComponent <Enemy>())
 {
     this.spiderBoss = boss;
 }
示例#2
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 public IdleAnimationState(SpiderBoss boss) : base(boss.GetComponent <Enemy>())
 {
     this.spiderBoss = boss;
 }
示例#3
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 public AttackFourBurst(SpiderBoss boss) : base(boss.GetComponent <Enemy>())
 {
     this.spiderBoss = boss;
 }
示例#4
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 public AttackLegStomp(SpiderBoss boss) : base(boss.GetComponent <Enemy>())
 {
     this.spiderBoss = boss;
 }
示例#5
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 public AttackHeadLaser(SpiderBoss boss) : base(boss.GetComponent <Enemy>())
 {
     this.spiderBoss = boss;
 }
示例#6
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 public AttackWaitState(SpiderBoss boss) : base(boss.GetComponent <Enemy>())
 {
     this.spiderBoss = boss;
 }
示例#7
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 public DeathState(SpiderBoss boss) : base(boss.GetComponent <Enemy>())
 {
     this.spiderBoss = boss;
 }