public IdleChooseState(SpiderBoss boss) : base(boss.GetComponent <Enemy>()) { this.spiderBoss = boss; }
public IdleAnimationState(SpiderBoss boss) : base(boss.GetComponent <Enemy>()) { this.spiderBoss = boss; }
public AttackFourBurst(SpiderBoss boss) : base(boss.GetComponent <Enemy>()) { this.spiderBoss = boss; }
public AttackLegStomp(SpiderBoss boss) : base(boss.GetComponent <Enemy>()) { this.spiderBoss = boss; }
public AttackHeadLaser(SpiderBoss boss) : base(boss.GetComponent <Enemy>()) { this.spiderBoss = boss; }
public AttackWaitState(SpiderBoss boss) : base(boss.GetComponent <Enemy>()) { this.spiderBoss = boss; }
public DeathState(SpiderBoss boss) : base(boss.GetComponent <Enemy>()) { this.spiderBoss = boss; }