void Update() { InfiniteSource source = (InfiniteSource)cavernSource; Tunneler.TunnelClips(ref source.Intro, intro, intro3D, ref introClipHash); Tunneler.TunnelClips(ref source.LoopClip, loopClip, loopClip3D, ref loopClipHash); SourceUpdate(); }
void Awake() => cavernSource = new InfiniteSource();