void Start() { character = CharactersFactory.CreateCaravan(transform); wayPoints = way.GetComponentsInChildren <Transform>(); wayCounter = 1; if (wayPoints.Length < 2) { Debug.Log("don't have way's points"); Destroy(gameObject); Destroy(this); } }
public string JoinParty(string[] args) { string faction = args[0]; string characterType = args[1]; string name = args[2]; Character character = CharactersFactory.CreateCharacter(faction, characterType, name); this.Party.Add(character); return($"{name} joined the party!"); }
void Start() { character = CharactersFactory.CreateSpawner(); }