// constructor public Battle(Game game, Texture2D bgTex, Song battleSong, Player p, Enemy e, bool run) : base(game) { StateManager.PushState(new LevelState(game, p)); play = p; en = e; font = game.Content.Load<SpriteFont>("battle-font"); tMenu = new TextMenu(font, choices); combatColor = new Texture2D(game.GraphicsDevice, 1, 1); combatColor.SetData<Color>(new Color[] { new Color(Color.Black, 150) }); transparent = true; rgen = new Random(); try { if (battleSong != null) { MediaPlayer.Play(battleSong); MediaPlayer.Volume = .5f; MediaPlayer.IsRepeating = true; } } catch (Exception) { } canRun = run; backgroundTexture = bgTex; hasRun = false; currentItemCount = play.Items.Count; calculateSpeed(); }
public override void Update(GameTime gameTime) { Enemy en = new Enemy(game.Content.Load<Texture2D>("ghostie")); Player pl = new Player(game, 0, 0); StateManager.PushState(new Battle(game, game.Content.Load<Texture2D>("test-battle-background"), null, pl, en, true)); }
public Enemy Clone() { var enemy = new Enemy(enemyTexture); enemy.name = name; enemy.speed = speed; enemy.attack = attack; enemy.health = health; enemy.defense = defense; enemy.exp = exp; enemy.Items = items != null ? (Item[])items.Clone() : null; return enemy; }
private Enemy js_newEnemy(string textureName, string enemyName, double health, double attack, double defense, double speed, double exp, ArrayList items) { var enemy = new Enemy(game.Content.Load<Texture2D>(textureName)); enemy.Name = enemyName; enemy.Health = (int)health; enemy.Speed = (int)speed; enemy.Attack = (int)attack; enemy.Defense = (int)defense; enemy.Exp = (int)exp; enemy.Items = createItemArray(items); return enemy; }
private void js_battle(Player player, Enemy enemy, string song) { StateManager.Running = false; int currentStackSize = StateManager.StackSize; Song battleSong = game.Content.Load<Song>(song); StateManager.PushState(new Battle(game, battleTexture, battleSong, player, enemy, false)); StateManager.Running = true; while (currentStackSize != StateManager.StackSize && currentStackSize != 0) { } if (player.IsDead()) Thread.CurrentThread.Abort(); }
private void js_addRandomEncounter(Enemy enemy) { randomEncounters.Add(enemy); }