public void init() { //set ref GameObject agent = Ref.getActiveAgent(); GameObject managerGO = Ref.getManagerGO(); GameObject plane = Ref.getPlane(); managerScript = managerGO.GetComponent <Manager>(); findPathScript = agent.GetComponent <FindPath>(); followPathScript = agent.GetComponent <FollowPath>(); agentPropsScript = agent.GetComponent <AgentProps>(); visObstManagerScript = agent.GetComponent <VisibleObstManager>(); nodeDiameter = nodeRadius * 2; if (levelTxt != null) { lines = levelTxt.text.Split('\n'); string firstLine = lines[0]; gridWorldSize.x = int.Parse(firstLine.Split(' ')[0]); gridWorldSize.y = int.Parse(firstLine.Split(' ')[1]); } GridSizeX = Mathf.RoundToInt(gridWorldSize.x / nodeDiameter); GridSizeY = Mathf.RoundToInt(gridWorldSize.y / nodeDiameter); GridSizeZ = agentPropsScript.cooperationLenght * 2 + 1; plane.transform.localScale = new Vector3(GridSizeX / 10f, 1, GridSizeY / 10f); worldBottomLeft = transform.position - Vector3.right * gridWorldSize.x / 2 - Vector3.forward * gridWorldSize.y / 2; CreateGrid(); }
private void Start() { agent = transform.parent.gameObject; findPathStaticScript = agent.GetComponent <FindPathStatic>(); agentProps = agent.GetComponent <AgentProps>(); Vector3 dir = transform.TransformDirection(Vector3.forward); followPathScript = agent.GetComponent <FollowPath>(); //all dirs for (int i = 0; i < 8; i++) { dirs[i] = Quaternion.Euler(0, 45 * i, 0) * dir; } }
public void init() { //set ref agentPropsScript = GetComponent <AgentProps>(); GameObject managerGO = Ref.getManagerGO(); managerScript = managerGO.GetComponent <Manager>(); followPathScript = GetComponent <FollowPath>(); gridScript = Ref.getGridScript(); grid = gridScript.getGrid(); windowLenght = agentPropsScript.cooperationLenght * 2; float agentSpeed = agentPropsScript.getSpeed(); }
void Start() { //set ref managerScript = Ref.getManagerGO().GetComponent <Manager>(); gridScript = Ref.getGridScript(); GameObject activeAgent = managerScript.getActiveAgent(); followPathScript = activeAgent.GetComponent <FollowPath>(); agentPropsScript = activeAgent.GetComponent <AgentProps>(); boxCollider = GetComponent <BoxCollider>(); obstManagerScript = GetComponent <ObstManager>(); predictAheadTimeFrames = (agentPropsScript.cooperationLenght * 2 + 1); getCoveredNodesScript = GetComponent <GetCoveredNodes>(); getCoveredNodesScript.setPredictAheadTime(predictAheadTimeFrames); getCoveredNodesScript.init(); lastNPoints = new List <Vector3>(); }
void Start() { managerScript = Ref.getManagerGO().GetComponent <Manager>(); gridScript = Ref.getGridScript(); visibleObstManagerScript = GetComponent <VisibleObstManager>(); agentPropsScript = GetComponent <AgentProps>(); saveInitalGrid(); agent = transform; spatialAStarScript = GetComponent <SpatialAStar>(); spatialAStarScript.init(grid); managerScript.increaseFrameCount(); path = spatialAStarScript.FindPathSpatial(agent.position, target.position, true, null); followPathScript = agent.GetComponent <FollowPath>(); followPathScript.init(); followPathScript.setNewPath(path); }
public static IEnumerable <string> AgentPaths(string path = null) => AgentProps .Select(p => path == null ? p : $"{path}.{p}");