public virtual void OnPickup(PlayerActor player, GameTime gameTime) { playerRef = player; picked = true; expirey += gameTime.TotalGameTime.TotalSeconds; }
//i need healing public override void OnPickup(PlayerActor player, GameTime gameTime) { base.OnPickup(player, gameTime); playerRef.Heal(20); }
public override void OnPickup(PlayerActor player, GameTime gameTime) { base.OnPickup(player, gameTime); playerRef.SetInvuln(true); }