void Layout_Updated(object sender, LayoutEventArgs e) { if (e.DataChange) { MarkDirty(); } }
void Layout_Loaded(object sender, LayoutEventArgs args) { // pass the loaded deck into the renderer m_zCardCanvas.Reset(args.Deck); m_bCanvasLayoutLoading = true; if (args.Deck != null) { numericUpDownZoom.Value = Math.Max((decimal)args.Deck.CardLayout.zoom, numericUpDownZoom.Minimum); } m_bCanvasLayoutLoading = false; Redraw(); }
void LayoutSelect_Requested(object sender, LayoutEventArgs args) { if (null == m_tnCurrentLayout || (ProjectLayout)m_tnCurrentLayout.Tag != args.Layout) { foreach (TreeNode tnNode in treeView.TopNode.Nodes) { if ((ProjectLayout)tnNode.Tag == args.Layout) { treeView.SelectedNode = tnNode; break; } } } }
void LayoutSelect_Requested(object sender, LayoutEventArgs args) { if (null == m_tnCurrentLayout || (ProjectLayout)m_tnCurrentLayout.Tag != args.Layout) { foreach (TreeNode tnNode in treeView.TopNode.Nodes) { if ((ProjectLayout)tnNode.Tag == args.Layout) { treeView.SelectedNode = tnNode; break; } } } }
void LayoutRender_Updated(object sender, LayoutEventArgs args) { Redraw(); }
void Layout_Updated(object sender, LayoutEventArgs args) { // pass the loaded deck into the renderer m_zCardCanvas.Reset(args.Deck); Redraw(); }
void ProjectLayout_Loaded(object sender, LayoutEventArgs args) { UpdateLayoutInfo(args.Layout); }
void Layout_Updated(object sender, LayoutEventArgs args) { RefreshElementInformation(); }
void Layout_Added(object sender, LayoutEventArgs args) { AddProjectLayout(args.Layout); }
void Layout_Updated(object sender, LayoutEventArgs args) { RefreshElementTypes(); }
void Layout_Updated(object sender, LayoutEventArgs args) { // pass the loaded deck into the renderer m_zCardCanvas.Reset(args.Deck); Redraw(); }
void LayoutRender_Updated(object sender, LayoutEventArgs args) { Redraw(); }
void Layout_Updated(object sender, LayoutEventArgs args) { RefreshElementTypes(); }
void Layout_Loaded(object sender, LayoutEventArgs e) { UserAction.ClearUndoRedoStacks(); }
void Layout_Updated(object sender, LayoutEventArgs e) { if (e.DataChange) { MarkDirty(); } }
void Layout_Loaded(object sender, LayoutEventArgs e) { UserAction.ClearUndoRedoStacks(); }
void ProjectLayout_Loaded(object sender, LayoutEventArgs args) { UpdateLayoutInfo(args.Layout); }
void Layout_Added(object sender, LayoutEventArgs args) { AddProjectLayout(args.Layout); }
void Layout_Updated(object sender, LayoutEventArgs args) { RefreshLayoutControls(args.Layout); RefreshElementInformation(); }