/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); g_spriteBatch.Begin(); if (!g_Deck.EmptyDeck()) { g_Deck.DrawCard(g_spriteBatch, new Card(13, 0), new Vector2(10, 10)); } gB_High.Draw(g_spriteBatch); gB_Low.Draw(g_spriteBatch); gB_RQ.Draw(g_spriteBatch); g_Deck.DrawDrawnCards(g_spriteBatch); g_Scoreboard.Draw(g_spriteBatch, font_Arial); g_spriteBatch.DrawString(font_Arial, "High:", new Vector2(screenWidth - 160, 40), Color.BlanchedAlmond); g_spriteBatch.DrawString(font_Arial, "Low:", new Vector2(screenWidth - 160, 110), Color.BlanchedAlmond); g_spriteBatch.DrawString(font_Arial, "RQ:", new Vector2(screenWidth - 160, 180), Color.BlanchedAlmond); g_Deck.DrawCard(g_spriteBatch, g_cCard, g_cCardPos); g_spriteBatch.End(); base.Draw(gameTime); }