/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); g_spriteBatch.Begin(); if (!g_Deck.EmptyDeck()) { g_Deck.DrawCard(g_spriteBatch, new Card(13, 0), new Vector2(10, 10)); } gB_High.Draw(g_spriteBatch); gB_Low.Draw(g_spriteBatch); gB_RQ.Draw(g_spriteBatch); g_Deck.DrawDrawnCards(g_spriteBatch); g_Scoreboard.Draw(g_spriteBatch, font_Arial); g_spriteBatch.DrawString(font_Arial, "High:", new Vector2(screenWidth - 160, 40), Color.BlanchedAlmond); g_spriteBatch.DrawString(font_Arial, "Low:", new Vector2(screenWidth - 160, 110), Color.BlanchedAlmond); g_spriteBatch.DrawString(font_Arial, "RQ:", new Vector2(screenWidth - 160, 180), Color.BlanchedAlmond); g_Deck.DrawCard(g_spriteBatch, g_cCard, g_cCardPos); g_spriteBatch.End(); base.Draw(gameTime); }
public void PlayGame() { theDeck.Shuffle(); for (int i = 0; i < CardsPerPlayer; i++) { for (int j = 0; j < NumberOfPlayers; j++) { Card lCard = theDeck.DrawCard(); Players[j].addCard(lCard); lCard.Drawn = true; } } int lHighScore = CalculateHighScore(); Winners = new List <Player>(); for (int i = 0; i < Scores.Count; i++) { if (Scores[i] == lHighScore) { Winners.Add(Players[i]); } } }
private bool PlayGame(Board board, Deck deck) { board.ClearBoard(); deck.Shuffle(); int fails = 0; while (fails < 5) { if (board.IsBoardFull()) { break; } Card card = deck.DrawCard(); if (!board.CanAddCard(card)) { fails++; } else { board.AddCard(card); } } return(board.IsBoardFull()); }
static void Main(string[] args) { var deck = new Deck(); Console.WriteLine("Q – quit the application"); Console.WriteLine("N – get a new deck"); Console.WriteLine("S – shuffle the current deck"); Console.WriteLine("D – draw next card from current deck"); Console.WriteLine("R – display on the console all of the cards remaining in the deck"); string line; while (true) { line = Console.ReadLine(); switch (line) { case "Q": ; return; case "N": deck = new Deck(); break; case "S": deck.ShuffleDeck(); break; case "D": deck.DrawCard(); break; case "R": deck.DisplayRemainingCards(); break; default: Console.WriteLine("Please use one of the following when pressing Enter: "); Console.WriteLine("Q – quit the application"); Console.WriteLine("N – get a new deck"); Console.WriteLine("S – shuffle the current deck"); Console.WriteLine("D – draw next card from current deck"); Console.WriteLine("R – display on the console all of the cards remaining in the deck"); break; } } }