示例#1
0
 public static TCommand MoveWithVelocityForTime <TCommand>(this ISimpleMovementRules <TCommand> factory, double velocity, double time)
     where TCommand : ISimpleMovementCommand, new()
 {
     return(new TCommand {
         SimpleMovement = SimpleMovement.Move(velocity, time)
     });
 }
示例#2
0
        public static void AddSimpleMovementKeys <TCommand>(this ISimpleMovementRules <TCommand> factory, KeyboardController <TCommand> pool, string controllerId)
            where TCommand : ISimpleMovementCommand, new()
        {
            var dt = 0.1;

            if (controllerId == TwoPlayersId.Left)
            {
                pool.Add(Keys.W, () => new TCommand {
                    SimpleMovement = SimpleMovement.Move(factory.LinearVelocityLimit, dt)
                });
                pool.Add(Keys.S, () => new TCommand {
                    SimpleMovement = SimpleMovement.Move(-factory.LinearVelocityLimit, dt)
                });
                pool.Add(Keys.A, () => new TCommand {
                    SimpleMovement = SimpleMovement.Rotate(factory.AngularVelocityLimit, dt)
                });
                pool.Add(Keys.D, () => new TCommand {
                    SimpleMovement = SimpleMovement.Rotate(-factory.AngularVelocityLimit, dt)
                });
            }

            if (controllerId == TwoPlayersId.Right)
            {
                pool.Add(Keys.I, () => new TCommand {
                    SimpleMovement = SimpleMovement.Move(factory.LinearVelocityLimit, dt)
                });
                pool.Add(Keys.K, () => new TCommand {
                    SimpleMovement = SimpleMovement.Move(-factory.LinearVelocityLimit, dt)
                });
                pool.Add(Keys.J, () => new TCommand {
                    SimpleMovement = SimpleMovement.Rotate(factory.AngularVelocityLimit, dt)
                });
                pool.Add(Keys.L, () => new TCommand {
                    SimpleMovement = SimpleMovement.Rotate(-factory.AngularVelocityLimit, dt)
                });
            }
        }