private static void Throw(CorsairError error) { ProtocolDetails = null; HasExclusiveAccess = false; KeyboardSDK = null; MouseSDK = null; HeadsetSDK = null; MousematSDK = null; IsInitialized = false; throw new CUEException(error); }
// ReSharper disable once ExceptionNotThrown /// <summary> /// Initializes the CUE-SDK. This method should be called exactly ONE time, before anything else is done. /// </summary> /// <param name="exclusiveAccess">Specifies whether the application should request exclusive access or not.</param> /// <exception cref="WrapperException">Thrown if the SDK is already initialized, the SDK is not compatible to CUE or if CUE returns unknown devices.</exception> /// <exception cref="CUEException">Thrown if the CUE-SDK provides an error.</exception> public static void Initialize(bool exclusiveAccess = false) { if (IsInitialized) throw new WrapperException("CueSDK is already initialized."); ProtocolDetails = new CorsairProtocolDetails(_CUESDK.CorsairPerformProtocolHandshake()); CorsairError error = LastError; if (error != CorsairError.Success) Throw(error); if (ProtocolDetails.BreakingChanges) throw new WrapperException("The SDK currently used isn't compatible with the installed version of CUE.\r\n" + $"CUE-Version: {ProtocolDetails.ServerVersion} (Protocol {ProtocolDetails.ServerProtocolVersion})\r\n" + $"SDK-Version: {ProtocolDetails.SdkVersion} (Protocol {ProtocolDetails.SdkProtocolVersion})"); if (exclusiveAccess) { if (!_CUESDK.CorsairRequestControl(CorsairAccessMode.ExclusiveLightingControl)) Throw(LastError); HasExclusiveAccess = true; } IList<ICueDevice> devices = new List<ICueDevice>(); int deviceCount = _CUESDK.CorsairGetDeviceCount(); for (int i = 0; i < deviceCount; i++) { _CorsairDeviceInfo nativeDeviceInfo = (_CorsairDeviceInfo)Marshal.PtrToStructure(_CUESDK.CorsairGetDeviceInfo(i), typeof(_CorsairDeviceInfo)); GenericDeviceInfo info = new GenericDeviceInfo(nativeDeviceInfo); if (!info.CapsMask.HasFlag(CorsairDeviceCaps.Lighting)) continue; // Everything that doesn't support lighting control is useless ICueDevice device; switch (info.Type) { case CorsairDeviceType.Keyboard: device = KeyboardSDK = new CorsairKeyboard(new CorsairKeyboardDeviceInfo(nativeDeviceInfo)); break; case CorsairDeviceType.Mouse: device = MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo)); break; case CorsairDeviceType.Headset: device = HeadsetSDK = new CorsairHeadset(new CorsairHeadsetDeviceInfo(nativeDeviceInfo)); break; case CorsairDeviceType.Mousemat: device = MousematSDK = new CorsairMousemat(new CorsairMousematDeviceInfo(nativeDeviceInfo)); break; // ReSharper disable once RedundantCaseLabel case CorsairDeviceType.Unknown: default: throw new WrapperException("Unknown Device-Type"); } device.Initialize(); devices.Add(device); error = LastError; if (error != CorsairError.Success) Throw(error); } InitializedDevices = new ReadOnlyCollection<ICueDevice>(devices); IsInitialized = true; }