Represents the SDK for a corsair mousemat.
상속: CUE.NET.Devices.Generic.AbstractCueDevice
예제 #1
0
파일: CueSDK.cs 프로젝트: DarthAffe/CUE.NET
        private static void Throw(CorsairError error)
        {
            ProtocolDetails = null;
            HasExclusiveAccess = false;
            KeyboardSDK = null;
            MouseSDK = null;
            HeadsetSDK = null;
            MousematSDK = null;
            IsInitialized = false;

            throw new CUEException(error);
        }
예제 #2
0
파일: CueSDK.cs 프로젝트: DarthAffe/CUE.NET
        // ReSharper disable once ExceptionNotThrown
        /// <summary>
        /// Initializes the CUE-SDK. This method should be called exactly ONE time, before anything else is done.
        /// </summary>
        /// <param name="exclusiveAccess">Specifies whether the application should request exclusive access or not.</param>
        /// <exception cref="WrapperException">Thrown if the SDK is already initialized, the SDK is not compatible to CUE or if CUE returns unknown devices.</exception>
        /// <exception cref="CUEException">Thrown if the CUE-SDK provides an error.</exception>
        public static void Initialize(bool exclusiveAccess = false)
        {
            if (IsInitialized)
                throw new WrapperException("CueSDK is already initialized.");

            ProtocolDetails = new CorsairProtocolDetails(_CUESDK.CorsairPerformProtocolHandshake());

            CorsairError error = LastError;
            if (error != CorsairError.Success)
                Throw(error);

            if (ProtocolDetails.BreakingChanges)
                throw new WrapperException("The SDK currently used isn't compatible with the installed version of CUE.\r\n"
                    + $"CUE-Version: {ProtocolDetails.ServerVersion} (Protocol {ProtocolDetails.ServerProtocolVersion})\r\n"
                    + $"SDK-Version: {ProtocolDetails.SdkVersion} (Protocol {ProtocolDetails.SdkProtocolVersion})");

            if (exclusiveAccess)
            {
                if (!_CUESDK.CorsairRequestControl(CorsairAccessMode.ExclusiveLightingControl))
                    Throw(LastError);

                HasExclusiveAccess = true;
            }

            IList<ICueDevice> devices = new List<ICueDevice>();
            int deviceCount = _CUESDK.CorsairGetDeviceCount();
            for (int i = 0; i < deviceCount; i++)
            {
                _CorsairDeviceInfo nativeDeviceInfo = (_CorsairDeviceInfo)Marshal.PtrToStructure(_CUESDK.CorsairGetDeviceInfo(i), typeof(_CorsairDeviceInfo));
                GenericDeviceInfo info = new GenericDeviceInfo(nativeDeviceInfo);
                if (!info.CapsMask.HasFlag(CorsairDeviceCaps.Lighting))
                    continue; // Everything that doesn't support lighting control is useless

                ICueDevice device;
                switch (info.Type)
                {
                    case CorsairDeviceType.Keyboard:
                        device = KeyboardSDK = new CorsairKeyboard(new CorsairKeyboardDeviceInfo(nativeDeviceInfo));
                        break;
                    case CorsairDeviceType.Mouse:
                        device = MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
                        break;
                    case CorsairDeviceType.Headset:
                        device = HeadsetSDK = new CorsairHeadset(new CorsairHeadsetDeviceInfo(nativeDeviceInfo));
                        break;
                    case CorsairDeviceType.Mousemat:
                        device = MousematSDK = new CorsairMousemat(new CorsairMousematDeviceInfo(nativeDeviceInfo));
                        break;
                    // ReSharper disable once RedundantCaseLabel
                    case CorsairDeviceType.Unknown:
                    default:
                        throw new WrapperException("Unknown Device-Type");
                }

                device.Initialize();
                devices.Add(device);

                error = LastError;
                if (error != CorsairError.Success)
                    Throw(error);
            }

            InitializedDevices = new ReadOnlyCollection<ICueDevice>(devices);

            IsInitialized = true;
        }