static int Bind(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); obj.Bind(arg0); return(0); } else if (count == 3) { CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.Bind(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CSharpLua.BridgeMonoBehaviour.Bind")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void Bind() { foreach (var pair in SerializeInfo.MonoBehaviourFields) { var gameObject = (GameObject)SerializeInfo.Objects[pair.Key]; var bridges = gameObject.GetComponents <BridgeMonoBehaviour>(); var item = bridges.Single(i => i.LuaClass == pair.Value); SerializeInfo.Objects[pair.Key] = item; } BridgeMonoBehaviour.Bind(ClassName, SerializeInfo.GetSerializeData(), SerializeInfo.GetSerializeObjects()); }
public void Bind() { foreach (var field in SerializeInfo.MonoBehaviourFields) { var gameObject = (GameObject)SerializeInfo.ObjectsPool[field.PoolIndex]; var bridges = gameObject.GetComponents <BridgeMonoBehaviour>(); var item = bridges.Single(i => i.LuaClass == field.ClassName); SerializeInfo.ObjectsPool[field.PoolIndex] = item; } BridgeMonoBehaviour.Bind(ClassName, SerializeInfo.GetSerializeData(), SerializeInfo.GetSerializeObjects()); }
static int Bind(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); obj.Bind(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }