internal LuaTable BindLua(BridgeMonoBehaviour bridgeMonoBehaviour) { return(bindFn_.Invoke <BridgeMonoBehaviour, string, string, LuaTable>( bridgeMonoBehaviour, bridgeMonoBehaviour.LuaClass, bridgeMonoBehaviour.SerializeData)); }
static int Bind(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); obj.Bind(arg0); return(0); } else if (count == 3) { CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.Bind(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CSharpLua.BridgeMonoBehaviour.Bind")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
internal LuaTable BindLua(BridgeMonoBehaviour bridgeMonoBehaviour) { return(bindFn_.Invoke <BridgeMonoBehaviour, string, string, UnityEngine.Object[], LuaTable>( bridgeMonoBehaviour, bridgeMonoBehaviour.LuaClass, bridgeMonoBehaviour.SerializeData, bridgeMonoBehaviour.SerializeObjects)); }
static int StartCoroutine(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <LuaInterface.LuaTable>(L, 2)) { CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); LuaTable arg0 = ToLua.ToLuaTable(L, 2); UnityEngine.Coroutine o = obj.StartCoroutine(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <string>(L, 2)) { CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); string arg0 = ToLua.ToString(L, 2); UnityEngine.Coroutine o = obj.StartCoroutine(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <System.Collections.IEnumerator>(L, 2)) { CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2); UnityEngine.Coroutine o = obj.StartCoroutine(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.Coroutine o = obj.StartCoroutine(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CSharpLua.BridgeMonoBehaviour.StartCoroutine")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Bind(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); obj.Bind(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RegisterUpdate(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)ToLua.CheckObject(L, 1, typeof(CSharpLua.BridgeMonoBehaviour)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.RegisterUpdate(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_SerializeObjects(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)o; UnityEngine.Object[] arg0 = ToLua.CheckObjectArray <UnityEngine.Object>(L, 2); obj.SerializeObjects = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SerializeObjects on a nil value")); } }
static int set_SerializeData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)o; string arg0 = ToLua.CheckString(L, 2); obj.SerializeData = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SerializeData on a nil value")); } }
static int get_Table(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)o; LuaInterface.LuaTable ret = obj.Table; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Table on a nil value")); } }
static int get_SerializeObjects(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)o; UnityEngine.Object[] ret = obj.SerializeObjects; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SerializeObjects on a nil value")); } }
static int get_SerializeData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSharpLua.BridgeMonoBehaviour obj = (CSharpLua.BridgeMonoBehaviour)o; string ret = obj.SerializeData; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SerializeData on a nil value")); } }