示例#1
0
 private void Form_Load(object sender, EventArgs e)
 {
     {
         var camera = new Camera(
             new vec3(-3, -2, -5) * 0.5f, new vec3(0, 0, 0), new vec3(0, -1, 0),
             CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height);
         var cameraManipulater = new SatelliteManipulater();
         cameraManipulater.Bind(camera, this.glCanvas1);
         this.cameraManipulater = cameraManipulater;
         this.scene             = new Scene(camera, this.glCanvas1);
         this.scene.ClearColor  = Color.SkyBlue;
         this.glCanvas1.Resize += this.scene.Resize;
     }
     {
         GreyFilterRenderer renderer = GreyFilterRenderer.Create();
         SceneObject        obj      = renderer.WrapToSceneObject(generateBoundingBox: true);
         this.scene.RootObject.Children.Add(obj);
         this.renderer = renderer;
     }
     {
         var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom,
                                 new Padding(3, 3, 3, 3), new Size(128, 128));
         this.scene.UIRoot.Children.Add(uiAxis);
     }
     {
         var builder = new StringBuilder();
         builder.AppendLine("2: Canvas' property grid.");
         MessageBox.Show(builder.ToString());
     }
 }
 private void Form_Load(object sender, EventArgs e)
 {
     {
         var camera = new Camera(
            new vec3(-3, -2, -5) * 0.5f, new vec3(0, 0, 0), new vec3(0, -1, 0),
            CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height);
         var cameraManipulater = new SatelliteManipulater();
         cameraManipulater.Bind(camera, this.glCanvas1);
         this.cameraManipulater = cameraManipulater;
         this.scene = new Scene(camera, this.glCanvas1);
         this.scene.RootViewPort.ClearColor = Color.SkyBlue;
         this.glCanvas1.Resize += this.scene.Resize;
     }
     {
         GreyFilterRenderer renderer = GreyFilterRenderer.Create();
         SceneObject obj = renderer.WrapToSceneObject(generateBoundingBox: true);
         this.scene.RootObject.Children.Add(obj);
         this.renderer = renderer;
     }
     {
         var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom,
             new Padding(3, 3, 3, 3), new Size(128, 128));
         this.scene.RootUI.Children.Add(uiAxis);
     }
     {
         var builder = new StringBuilder();
         builder.AppendLine("2: Canvas' property grid.");
         MessageBox.Show(builder.ToString());
     }
 }
示例#3
0
        public static GreyFilterRenderer Create()
        {
            var shaderCodes = new ShaderCode[2];
            shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\GreyFilterRenderer\GreyFilter.vert"), ShaderType.VertexShader);
            shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\GreyFilterRenderer\GreyFilter.frag"), ShaderType.FragmentShader);
            var map = new AttributeMap();
            map.Add("a_vertex", GreyFilterModel.strPosition);
            map.Add("a_texCoord", GreyFilterModel.strTexCoord);
            var model = new GreyFilterModel();
            var renderer = new GreyFilterRenderer(model, shaderCodes, map, new PointSpriteState());
            renderer.ModelSize = model.Lengths;

            return renderer;
        }
示例#4
0
        public static GreyFilterRenderer Create()
        {
            var shaderCodes = new ShaderCode[2];

            shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\GreyFilterRenderer\GreyFilter.vert"), ShaderType.VertexShader);
            shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\GreyFilterRenderer\GreyFilter.frag"), ShaderType.FragmentShader);
            var map = new AttributeMap();

            map.Add("a_vertex", GreyFilterModel.strPosition);
            map.Add("a_texCoord", GreyFilterModel.strTexCoord);
            var model    = new GreyFilterModel();
            var renderer = new GreyFilterRenderer(model, shaderCodes, map, new PointSpriteSwitch());

            renderer.Lengths = model.Lengths;

            return(renderer);
        }