private void Form_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(-3, -2, -5) * 0.5f, new vec3(0, 0, 0), new vec3(0, -1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var cameraManipulater = new SatelliteManipulater(); cameraManipulater.Bind(camera, this.glCanvas1); this.cameraManipulater = cameraManipulater; this.scene = new Scene(camera, this.glCanvas1); this.scene.ClearColor = Color.SkyBlue; this.glCanvas1.Resize += this.scene.Resize; } { GreyFilterRenderer renderer = GreyFilterRenderer.Create(); SceneObject obj = renderer.WrapToSceneObject(generateBoundingBox: true); this.scene.RootObject.Children.Add(obj); this.renderer = renderer; } { var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(128, 128)); this.scene.UIRoot.Children.Add(uiAxis); } { var builder = new StringBuilder(); builder.AppendLine("2: Canvas' property grid."); MessageBox.Show(builder.ToString()); } }
private void Form_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(-3, -2, -5) * 0.5f, new vec3(0, 0, 0), new vec3(0, -1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var cameraManipulater = new SatelliteManipulater(); cameraManipulater.Bind(camera, this.glCanvas1); this.cameraManipulater = cameraManipulater; this.scene = new Scene(camera, this.glCanvas1); this.scene.RootViewPort.ClearColor = Color.SkyBlue; this.glCanvas1.Resize += this.scene.Resize; } { GreyFilterRenderer renderer = GreyFilterRenderer.Create(); SceneObject obj = renderer.WrapToSceneObject(generateBoundingBox: true); this.scene.RootObject.Children.Add(obj); this.renderer = renderer; } { var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(128, 128)); this.scene.RootUI.Children.Add(uiAxis); } { var builder = new StringBuilder(); builder.AppendLine("2: Canvas' property grid."); MessageBox.Show(builder.ToString()); } }
public static GreyFilterRenderer Create() { var shaderCodes = new ShaderCode[2]; shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\GreyFilterRenderer\GreyFilter.vert"), ShaderType.VertexShader); shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\GreyFilterRenderer\GreyFilter.frag"), ShaderType.FragmentShader); var map = new AttributeMap(); map.Add("a_vertex", GreyFilterModel.strPosition); map.Add("a_texCoord", GreyFilterModel.strTexCoord); var model = new GreyFilterModel(); var renderer = new GreyFilterRenderer(model, shaderCodes, map, new PointSpriteState()); renderer.ModelSize = model.Lengths; return renderer; }
public static GreyFilterRenderer Create() { var shaderCodes = new ShaderCode[2]; shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\GreyFilterRenderer\GreyFilter.vert"), ShaderType.VertexShader); shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\GreyFilterRenderer\GreyFilter.frag"), ShaderType.FragmentShader); var map = new AttributeMap(); map.Add("a_vertex", GreyFilterModel.strPosition); map.Add("a_texCoord", GreyFilterModel.strTexCoord); var model = new GreyFilterModel(); var renderer = new GreyFilterRenderer(model, shaderCodes, map, new PointSpriteSwitch()); renderer.Lengths = model.Lengths; return(renderer); }