示例#1
0
 public override void OnRelease()
 {
     if (this.stWorldPos != null)
     {
         this.stWorldPos.Release();
         this.stWorldPos = null;
     }
 }
示例#2
0
 public override void OnRelease()
 {
     this.bSignalID = 0;
     if (this.stWorldPos != null)
     {
         this.stWorldPos.Release();
         this.stWorldPos = null;
     }
     this.bElementType = 0;
 }
示例#3
0
 public override void OnRelease()
 {
     if (this.stBegin != null)
     {
         this.stBegin.Release();
         this.stBegin = null;
     }
     if (this.stEnd != null)
     {
         this.stEnd.Release();
         this.stEnd = null;
     }
     this.chSlotType = 0;
     this.iSkillID   = 0;
 }
示例#4
0
 public FRAMEPKG_CMD_Signal_Btn_Position()
 {
     this.stWorldPos = (FRAMEDT_VECTOR3)ProtocolObjectPool.Get(FRAMEDT_VECTOR3.CLASS_ID);
 }
示例#5
0
 public override void OnUse()
 {
     this.stWorldPos = (FRAMEDT_VECTOR3)ProtocolObjectPool.Get(FRAMEDT_VECTOR3.CLASS_ID);
 }
示例#6
0
 public FRAMEPKG_CMD_ATTACKPOSITION()
 {
     this.stWorldPos = (FRAMEDT_VECTOR3)ProtocolObjectPool.Get(FRAMEDT_VECTOR3.CLASS_ID);
 }
 public FRAMEPKG_CMD_PLAYERMOVE()
 {
     this.stWorldPos = (FRAMEDT_VECTOR3)ProtocolObjectPool.Get(FRAMEDT_VECTOR3.CLASS_ID);
 }
示例#8
0
 public override void OnUse()
 {
     this.stBegin = (FRAMEDT_VECTOR3)ProtocolObjectPool.Get(FRAMEDT_VECTOR3.CLASS_ID);
     this.stEnd   = (FRAMEDT_VECTOR3)ProtocolObjectPool.Get(FRAMEDT_VECTOR3.CLASS_ID);
 }